docker-valheim-server
Provides a Docker-based way to run a Valheim game server, typically by building/running a container with configurable server settings (e.g., world parameters, ports, and environment variables) and persistent storage for server data.
Score Breakdown
⚙ Agent Friendliness
🔒 Security
Likely no built-in transport security controls since this is a game server running inside a container; security depends on Docker/host network configuration. Container images may have varying dependency hygiene (unknown from provided info). No evidence of fine-grained auth/scopes; access control is likely via game settings and network exposure (ports/whitelist). Ensure persistent volumes are permissioned appropriately and avoid exposing admin interfaces unintentionally.
⚡ Reliability
Best When
You want a simple, local or self-managed Valheim server deployment using Docker with persistent volumes.
Avoid When
You require a hosted service with guaranteed uptime/SLA or built-in admin dashboards/API access for remote management; or you need strong multi-tenant isolation without additional hardening.
Use Cases
- • Self-hosting a Valheim server for a group of players
- • Running Valheim servers in reproducible container environments
- • Deploying/upgrading Valheim servers via container workflows (Compose/Kubernetes)
- • Lightweight ops for game hosting without manually installing server dependencies on the host
Not For
- • Offering a managed, always-on commercial game server service
- • APIs for creating/modifying worlds programmatically (beyond container config)
- • Security-sensitive multi-tenant environments without additional network isolation
Interface
Authentication
Since this is a game server container, any authentication is generally game-admin/whitelist-level or relies on network controls; no standard OAuth/API auth is indicated from the provided package name/description.
Pricing
Self-hosted; cost is infrastructure-dependent (CPU/RAM/storage/network), not a SaaS pricing model.
Agent Metadata
Known Gotchas
- ⚠ This appears to be a containerized deployment artifact rather than an API service; AI agents may not find programmatic endpoints beyond Docker/compose instructions.
- ⚠ If configuration is environment-variable driven, agents may need to map correct settings and persist volumes correctly; misconfiguration can lead to data loss (e.g., non-persistent world saves).
- ⚠ Game servers often require UDP/TCP port exposure and firewall rules; missing network configuration can appear as 'server down' rather than an error response.
Alternatives
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Scores are editorial opinions as of 2026-04-04.