docker-valheim-server

Provides a Docker-based way to run a Valheim game server, typically by building/running a container with configurable server settings (e.g., world parameters, ports, and environment variables) and persistent storage for server data.

Evaluated Apr 04, 2026 (21d ago)
Homepage ↗ Repo ↗ Infrastructure docker valheim game-server self-hosting infrastructure devops
⚙ Agent Friendliness
29
/ 100
Can an agent use this?
🔒 Security
25
/ 100
Is it safe for agents?
⚡ Reliability
28
/ 100
Does it work consistently?

Score Breakdown

⚙ Agent Friendliness

MCP Quality
0
Documentation
0
Error Messages
0
Auth Simplicity
100
Rate Limits
0

🔒 Security

TLS Enforcement
0
Auth Strength
20
Scope Granularity
10
Dep. Hygiene
40
Secret Handling
60

Likely no built-in transport security controls since this is a game server running inside a container; security depends on Docker/host network configuration. Container images may have varying dependency hygiene (unknown from provided info). No evidence of fine-grained auth/scopes; access control is likely via game settings and network exposure (ports/whitelist). Ensure persistent volumes are permissioned appropriately and avoid exposing admin interfaces unintentionally.

⚡ Reliability

Uptime/SLA
0
Version Stability
50
Breaking Changes
30
Error Recovery
30
AF Security Reliability

Best When

You want a simple, local or self-managed Valheim server deployment using Docker with persistent volumes.

Avoid When

You require a hosted service with guaranteed uptime/SLA or built-in admin dashboards/API access for remote management; or you need strong multi-tenant isolation without additional hardening.

Use Cases

  • Self-hosting a Valheim server for a group of players
  • Running Valheim servers in reproducible container environments
  • Deploying/upgrading Valheim servers via container workflows (Compose/Kubernetes)
  • Lightweight ops for game hosting without manually installing server dependencies on the host

Not For

  • Offering a managed, always-on commercial game server service
  • APIs for creating/modifying worlds programmatically (beyond container config)
  • Security-sensitive multi-tenant environments without additional network isolation

Interface

REST API
No
GraphQL
No
gRPC
No
MCP Server
No
SDK
No
Webhooks
No

Authentication

Methods: No application-layer auth described (typical Docker server run). Access is controlled by server/network configuration, not user authentication APIs.
OAuth: No Scopes: No

Since this is a game server container, any authentication is generally game-admin/whitelist-level or relies on network controls; no standard OAuth/API auth is indicated from the provided package name/description.

Pricing

Free tier: No
Requires CC: No

Self-hosted; cost is infrastructure-dependent (CPU/RAM/storage/network), not a SaaS pricing model.

Agent Metadata

Pagination
none
Idempotent
False
Retry Guidance
Not documented

Known Gotchas

  • This appears to be a containerized deployment artifact rather than an API service; AI agents may not find programmatic endpoints beyond Docker/compose instructions.
  • If configuration is environment-variable driven, agents may need to map correct settings and persist volumes correctly; misconfiguration can lead to data loss (e.g., non-persistent world saves).
  • Game servers often require UDP/TCP port exposure and firewall rules; missing network configuration can appear as 'server down' rather than an error response.

Alternatives

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Scores are editorial opinions as of 2026-04-04.

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