{"id":"taggr-docker-valheim-server","name":"docker-valheim-server","homepage":"https://hub.docker.com/r/taggr/docker-valheim-server","repo_url":"https://hub.docker.com/r/taggr/docker-valheim-server","category":"infrastructure","subcategories":[],"tags":["docker","valheim","game-server","self-hosting","infrastructure","devops"],"what_it_does":"Provides a Docker-based way to run a Valheim game server, typically by building/running a container with configurable server settings (e.g., world parameters, ports, and environment variables) and persistent storage for server data.","use_cases":["Self-hosting a Valheim server for a group of players","Running Valheim servers in reproducible container environments","Deploying/upgrading Valheim servers via container workflows (Compose/Kubernetes)","Lightweight ops for game hosting without manually installing server dependencies on the host"],"not_for":["Offering a managed, always-on commercial game server service","APIs for creating/modifying worlds programmatically (beyond container config)","Security-sensitive multi-tenant environments without additional network isolation"],"best_when":"You want a simple, local or self-managed Valheim server deployment using Docker with persistent volumes.","avoid_when":"You require a hosted service with guaranteed uptime/SLA or built-in admin dashboards/API access for remote management; or you need strong multi-tenant isolation without additional hardening.","alternatives":["Other Valheim Docker images/compose examples","Dedicated hosting providers (managed Valheim servers)","Running the Valheim server binaries directly on the host (systemd)","Community orchestration setups using Docker Compose"],"af_score":29.0,"security_score":25.0,"reliability_score":27.5,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T19:46:50.257979+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":["No application-layer auth described (typical Docker server run). Access is controlled by server/network configuration, not user authentication APIs."],"oauth":false,"scopes":false,"notes":"Since this is a game server container, any authentication is generally game-admin/whitelist-level or relies on network controls; no standard OAuth/API auth is indicated from the provided package name/description."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"Self-hosted; cost is infrastructure-dependent (CPU/RAM/storage/network), not a SaaS pricing model."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":29.0,"security_score":25.0,"reliability_score":27.5,"mcp_server_quality":0.0,"documentation_accuracy":0.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":100.0,"rate_limit_clarity":0.0,"tls_enforcement":0.0,"auth_strength":20.0,"scope_granularity":10.0,"dependency_hygiene":40.0,"secret_handling":60.0,"security_notes":"Likely no built-in transport security controls since this is a game server running inside a container; security depends on Docker/host network configuration. Container images may have varying dependency hygiene (unknown from provided info). No evidence of fine-grained auth/scopes; access control is likely via game settings and network exposure (ports/whitelist). Ensure persistent volumes are permissioned appropriately and avoid exposing admin interfaces unintentionally.","uptime_documented":0.0,"version_stability":50.0,"breaking_changes_history":30.0,"error_recovery":30.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["This appears to be a containerized deployment artifact rather than an API service; AI agents may not find programmatic endpoints beyond Docker/compose instructions.","If configuration is environment-variable driven, agents may need to map correct settings and persist volumes correctly; misconfiguration can lead to data loss (e.g., non-persistent world saves).","Game servers often require UDP/TCP port exposure and firewall rules; missing network configuration can appear as 'server down' rather than an error response."]}}