svencoop-server

svencoop-server is a server component for SVEN Coop (Source engine) dedicated server management/game hosting. It typically provides the server-side matchmaking/administration and game server process used to run multiplayer SVEN Coop sessions.

Evaluated Apr 04, 2026 (20d ago)
Homepage ↗ Repo ↗ Infrastructure game-server multiplayer source-engine svencoop server
⚙ Agent Friendliness
15
/ 100
Can an agent use this?
🔒 Security
28
/ 100
Is it safe for agents?
⚡ Reliability
28
/ 100
Does it work consistently?

Score Breakdown

⚙ Agent Friendliness

MCP Quality
0
Documentation
10
Error Messages
0
Auth Simplicity
30
Rate Limits
0

🔒 Security

TLS Enforcement
20
Auth Strength
20
Scope Granularity
10
Dep. Hygiene
45
Secret Handling
50

As a game server, it will expose network-facing services (typical game protocols) and may rely on firewalling and server-side access controls rather than modern API auth. Without the repository contents/manifests, dependency/security posture and secret handling cannot be confirmed; TLS/auth scope/controls are not verifiable from the provided information.

⚡ Reliability

Uptime/SLA
0
Version Stability
40
Breaking Changes
40
Error Recovery
30
AF Security Reliability

Use Cases

  • Run and host SVEN Coop dedicated multiplayer servers
  • Provide an authoritative game server for LAN/Internet play
  • Automate deployment of SVEN Coop server instances
  • Community server hosting with configurable server settings

Not For

  • Building a general-purpose API for third-party apps
  • Handling sensitive user authentication/authorization beyond game server usage
  • Production environments requiring strong, audited enterprise security guarantees without additional hardening

Interface

REST API
No
GraphQL
No
gRPC
No
MCP Server
No
SDK
No
Webhooks
No

Authentication

OAuth: No Scopes: No

No evidence of an API-style authentication mechanism (OAuth/API keys/scopes) from the provided package name alone; game-server authorization (e.g., server console/admin) may exist but is not verifiable here.

Pricing

Free tier: No
Requires CC: No

Open-source/community game server software typically has no direct SaaS pricing, but cost depends on hosting infrastructure.

Agent Metadata

Pagination
none
Idempotent
False
Retry Guidance
Not documented

Known Gotchas

  • Likely lacks a programmatic HTTP/SDK interface; agents may only interact via process management/CLI configuration and game-server protocols.
  • Game-server operations are stateful (map/round/player state), so naive retries can cause side effects (e.g., repeated start/stop).
  • Without clear API contracts, robust automated integration depends on custom wrappers or the underlying server console/protocol.

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Scores are editorial opinions as of 2026-04-04.

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