{"id":"skylord123-svencoop-server","name":"svencoop-server","homepage":"https://hub.docker.com/r/skylord123/svencoop-server","repo_url":"https://hub.docker.com/r/skylord123/svencoop-server","category":"infrastructure","subcategories":[],"tags":["game-server","multiplayer","source-engine","svencoop","server"],"what_it_does":"svencoop-server is a server component for SVEN Coop (Source engine) dedicated server management/game hosting. It typically provides the server-side matchmaking/administration and game server process used to run multiplayer SVEN Coop sessions.","use_cases":["Run and host SVEN Coop dedicated multiplayer servers","Provide an authoritative game server for LAN/Internet play","Automate deployment of SVEN Coop server instances","Community server hosting with configurable server settings"],"not_for":["Building a general-purpose API for third-party apps","Handling sensitive user authentication/authorization beyond game server usage","Production environments requiring strong, audited enterprise security guarantees without additional hardening"],"best_when":null,"avoid_when":null,"alternatives":["Official SVEN Coop dedicated server binaries (where applicable)","Community server wrappers/panel solutions for Source-engine mods","Other Source-engine dedicated server management tooling (generic)"],"af_score":14.8,"security_score":27.8,"reliability_score":27.5,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T21:29:34.620278+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":"No evidence of an API-style authentication mechanism (OAuth/API keys/scopes) from the provided package name alone; game-server authorization (e.g., server console/admin) may exist but is not verifiable here."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"Open-source/community game server software typically has no direct SaaS pricing, but cost depends on hosting infrastructure."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":14.8,"security_score":27.8,"reliability_score":27.5,"mcp_server_quality":0.0,"documentation_accuracy":10.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":30.0,"rate_limit_clarity":0.0,"tls_enforcement":20.0,"auth_strength":20.0,"scope_granularity":10.0,"dependency_hygiene":45.0,"secret_handling":50.0,"security_notes":"As a game server, it will expose network-facing services (typical game protocols) and may rely on firewalling and server-side access controls rather than modern API auth. Without the repository contents/manifests, dependency/security posture and secret handling cannot be confirmed; TLS/auth scope/controls are not verifiable from the provided information.","uptime_documented":0.0,"version_stability":40.0,"breaking_changes_history":40.0,"error_recovery":30.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["Likely lacks a programmatic HTTP/SDK interface; agents may only interact via process management/CLI configuration and game-server protocols.","Game-server operations are stateful (map/round/player state), so naive retries can cause side effects (e.g., repeated start/stop).","Without clear API contracts, robust automated integration depends on custom wrappers or the underlying server console/protocol."]}}