stardew-valley-server

stardew-valley-server is a self-hosted server software for running a Stardew Valley multiplayer game session. It is typically used to host a world that other players can join over the network, using standard game-server networking rather than an external web/API service.

Evaluated Apr 04, 2026 (21d ago)
Homepage ↗ Repo ↗ Infrastructure gaming multiplayer self-hosted server stardew-valley
⚙ Agent Friendliness
27
/ 100
Can an agent use this?
🔒 Security
24
/ 100
Is it safe for agents?
⚡ Reliability
30
/ 100
Does it work consistently?

Score Breakdown

⚙ Agent Friendliness

MCP Quality
0
Documentation
30
Error Messages
0
Auth Simplicity
90
Rate Limits
0

🔒 Security

TLS Enforcement
20
Auth Strength
10
Scope Granularity
0
Dep. Hygiene
50
Secret Handling
50

Security posture depends heavily on how the host machine is exposed (firewalls/port forwarding) and the server’s configuration. No evidence was provided for TLS, token-based auth, or least-privilege scopes. Treat it as an internet-exposed service only with appropriate network controls.

⚡ Reliability

Uptime/SLA
0
Version Stability
40
Breaking Changes
40
Error Recovery
40
AF Security Reliability

Use Cases

  • Hosting a Stardew Valley multiplayer world for friends/community
  • Running a persistent game session for automated events or regular play
  • Self-hosting a game server in a home lab/VPS environment

Not For

  • Building an externally consumable REST/GraphQL service
  • Use in production environments requiring strong authn/authz controls for API access
  • Agent workflows that need structured endpoints for inventory/players via an API

Interface

REST API
No
GraphQL
No
gRPC
No
MCP Server
No
SDK
No
Webhooks
No

Authentication

Methods: No explicit API auth described in provided content (game-server access is typically network-based).
OAuth: No Scopes: No

No evidence of API-style authentication, OAuth, or scoped access in the provided information; game access is generally controlled by network reachability and server configuration rather than token-based auth.

Pricing

Free tier: No
Requires CC: No

Self-hosted software; no SaaS pricing information provided.

Agent Metadata

Pagination
none
Idempotent
False
Retry Guidance
Not documented

Known Gotchas

  • This appears to be a game server rather than an API; many agent assumptions about HTTP endpoints, pagination, idempotent requests, and structured errors will not apply.
  • Operational control is likely via configuration files/CLI/system process management, not API calls.
  • Networking (ports/firewall/UDP/TCP behavior) is often the main integration constraint, not authentication or rate limiting.

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Scores are editorial opinions as of 2026-04-04.

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