{"id":"serverpro-stardew-valley-server","name":"stardew-valley-server","homepage":"https://hub.docker.com/r/serverpro/stardew-valley-server","repo_url":"https://hub.docker.com/r/serverpro/stardew-valley-server","category":"infrastructure","subcategories":[],"tags":["gaming","multiplayer","self-hosted","server","stardew-valley"],"what_it_does":"stardew-valley-server is a self-hosted server software for running a Stardew Valley multiplayer game session. It is typically used to host a world that other players can join over the network, using standard game-server networking rather than an external web/API service.","use_cases":["Hosting a Stardew Valley multiplayer world for friends/community","Running a persistent game session for automated events or regular play","Self-hosting a game server in a home lab/VPS environment"],"not_for":["Building an externally consumable REST/GraphQL service","Use in production environments requiring strong authn/authz controls for API access","Agent workflows that need structured endpoints for inventory/players via an API"],"best_when":null,"avoid_when":null,"alternatives":["Hosting through platform-provided multiplayer options (where available)","Other community-maintained Stardew Valley server builds or orchestration wrappers","Game server management tools specific to Stardew Valley"],"af_score":27.0,"security_score":24.0,"reliability_score":30.0,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T19:48:34.452694+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":["No explicit API auth described in provided content (game-server access is typically network-based)."],"oauth":false,"scopes":false,"notes":"No evidence of API-style authentication, OAuth, or scoped access in the provided information; game access is generally controlled by network reachability and server configuration rather than token-based auth."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"Self-hosted software; no SaaS pricing information provided."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":27.0,"security_score":24.0,"reliability_score":30.0,"mcp_server_quality":0.0,"documentation_accuracy":30.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":90.0,"rate_limit_clarity":0.0,"tls_enforcement":20.0,"auth_strength":10.0,"scope_granularity":0.0,"dependency_hygiene":50.0,"secret_handling":50.0,"security_notes":"Security posture depends heavily on how the host machine is exposed (firewalls/port forwarding) and the server’s configuration. No evidence was provided for TLS, token-based auth, or least-privilege scopes. Treat it as an internet-exposed service only with appropriate network controls.","uptime_documented":0.0,"version_stability":40.0,"breaking_changes_history":40.0,"error_recovery":40.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["This appears to be a game server rather than an API; many agent assumptions about HTTP endpoints, pagination, idempotent requests, and structured errors will not apply.","Operational control is likely via configuration files/CLI/system process management, not API calls.","Networking (ports/firewall/UDP/TCP behavior) is often the main integration constraint, not authentication or rate limiting."]}}