valheim-server
valheim-server provides a way to run and manage a Valheim dedicated server (typically via containerization/scripts), enabling hosting a game world for players.
Score Breakdown
⚙ Agent Friendliness
🔒 Security
Security posture is largely determined by how the server is deployed (network exposure, firewalling, non-root container user, and secret/config handling). Dedicated game servers typically rely on platform/game authentication rather than API tokens; therefore, auth strength is assessed as low-to-moderate from the interface alone, and TLS enforcement is not clearly applicable unless the package provides an HTTPS/admin endpoint (not indicated here).
⚡ Reliability
Use Cases
- • Run a Valheim dedicated server for a small group of friends
- • Self-host a Valheim world with repeatable setup (e.g., Docker-based deployment)
- • Automate server startup/configuration for modded or vanilla gameplay
Not For
- • Enterprise-grade managed hosting with support/SLA
- • Highly available server clustering with automated failover
- • Use as an API/service for programmatic game-state queries
Interface
Authentication
No documented auth mechanism typical of network APIs; access control would be at network/firewall level and via the game server’s own authentication/Steam login flow.
Pricing
No pricing model is indicated from the provided package context; typical cost is infrastructure/hosting for the dedicated server.
Agent Metadata
Known Gotchas
- ⚠ Treat as an infrastructure/deployment tool rather than an API: agent tooling must operate by running containers/commands and managing configuration/files.
- ⚠ Game server state is not inherently idempotent: repeated starts may re-import configs or overwrite data depending on volume/mount behavior.
- ⚠ Operational failures are often external (ports, NAT/firewall, disk space, CPU) rather than app-level structured API errors.
Alternatives
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Scores are editorial opinions as of 2026-04-04.