{"id":"secretscones-valheim-server","name":"valheim-server","homepage":"https://hub.docker.com/r/secretscones/valheim-server","repo_url":"https://hub.docker.com/r/secretscones/valheim-server","category":"infrastructure","subcategories":[],"tags":["valheim","game-server","dedicated-server","self-hosting","docker","server-management"],"what_it_does":"valheim-server provides a way to run and manage a Valheim dedicated server (typically via containerization/scripts), enabling hosting a game world for players.","use_cases":["Run a Valheim dedicated server for a small group of friends","Self-host a Valheim world with repeatable setup (e.g., Docker-based deployment)","Automate server startup/configuration for modded or vanilla gameplay"],"not_for":["Enterprise-grade managed hosting with support/SLA","Highly available server clustering with automated failover","Use as an API/service for programmatic game-state queries"],"best_when":null,"avoid_when":null,"alternatives":["Dedicated server hosting providers for Valheim","Other community/docker Valheim server images and management scripts","Game server orchestration platforms (where supported)"],"af_score":29.8,"security_score":26.5,"reliability_score":28.8,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T19:47:21.448705+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":"No documented auth mechanism typical of network APIs; access control would be at network/firewall level and via the game server’s own authentication/Steam login flow."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"No pricing model is indicated from the provided package context; typical cost is infrastructure/hosting for the dedicated server."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":29.8,"security_score":26.5,"reliability_score":28.8,"mcp_server_quality":0.0,"documentation_accuracy":40.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":90.0,"rate_limit_clarity":0.0,"tls_enforcement":20.0,"auth_strength":25.0,"scope_granularity":10.0,"dependency_hygiene":35.0,"secret_handling":45.0,"security_notes":"Security posture is largely determined by how the server is deployed (network exposure, firewalling, non-root container user, and secret/config handling). Dedicated game servers typically rely on platform/game authentication rather than API tokens; therefore, auth strength is assessed as low-to-moderate from the interface alone, and TLS enforcement is not clearly applicable unless the package provides an HTTPS/admin endpoint (not indicated here).","uptime_documented":0.0,"version_stability":45.0,"breaking_changes_history":40.0,"error_recovery":30.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["Treat as an infrastructure/deployment tool rather than an API: agent tooling must operate by running containers/commands and managing configuration/files.","Game server state is not inherently idempotent: repeated starts may re-import configs or overwrite data depending on volume/mount behavior.","Operational failures are often external (ports, NAT/firewall, disk space, CPU) rather than app-level structured API errors."]}}