ut2004-server

A self-hostable dedicated game server for Unreal Tournament 2004 (UT2004), providing server binaries/configuration to run multiplayer game sessions.

Evaluated Apr 04, 2026 (18d ago)
Homepage ↗ Repo ↗ Infrastructure game-server ut2004 multiplayer dedicated-server self-hosted
⚙ Agent Friendliness
20
/ 100
Can an agent use this?
🔒 Security
18
/ 100
Is it safe for agents?
⚡ Reliability
28
/ 100
Does it work consistently?

Score Breakdown

⚙ Agent Friendliness

MCP Quality
0
Documentation
30
Error Messages
0
Auth Simplicity
50
Rate Limits
0

🔒 Security

TLS Enforcement
0
Auth Strength
20
Scope Granularity
0
Dep. Hygiene
30
Secret Handling
40

As a self-hosted game server, security is primarily about network exposure and server configuration (ports/firewall, keeping binaries updated, and limiting admin access). There is no evidence here of TLS/auth/API scopes, and dependency/security posture cannot be confirmed without repository manifest/release notes.

⚡ Reliability

Uptime/SLA
0
Version Stability
40
Breaking Changes
40
Error Recovery
30
AF Security Reliability

Best When

When you control the host environment (VM/bare metal/Docker) and want to run UT2004 multiplayer with minimal infrastructure overhead.

Avoid When

When you need a cloud service with documented APIs, strong access control primitives, or managed availability guarantees.

Use Cases

  • Running a private UT2004 multiplayer server
  • LAN/community hosting of UT2004 matches
  • Testing/mod development that requires a game server

Not For

  • Hosting production web APIs or managed multiplayer platforms
  • Use cases requiring REST/GraphQL/SDK-based programmatic game server control
  • Users needing cloud-managed scaling, SLAs, or managed security/compliance

Interface

REST API
No
GraphQL
No
gRPC
No
MCP Server
No
SDK
No
Webhooks
No

Authentication

OAuth: No Scopes: No

No evidence of API authentication (this is a game server binary/config; access control is typically handled via server settings/network/firewall rather than an API auth layer).

Pricing

Free tier: No
Requires CC: No

Not a hosted SaaS; costs are your infrastructure (compute, bandwidth).

Agent Metadata

Pagination
none
Idempotent
False
Retry Guidance
Not documented

Known Gotchas

  • No documented programmatic control interface (no REST/SDK), so agents cannot manage the server via standard tool calls.
  • Server startup/config changes are stateful; repeated attempts may require manual cleanup/restart.
  • Game server logs/config formats are commonly bespoke to the engine/mod, so robust automation may need custom parsing.

Alternatives

Full Evaluation Report

Comprehensive deep-dive: security analysis, reliability audit, agent experience review, cost modeling, competitive positioning, and improvement roadmap for ut2004-server.

AI-powered analysis · PDF + markdown · Delivered within 30 minutes

$99

Package Brief

Quick verdict, integration guide, cost projections, gotchas with workarounds, and alternatives comparison.

Delivered within 10 minutes

$3

Score Monitoring

Get alerted when this package's AF, security, or reliability scores change significantly. Stay ahead of regressions.

Continuous monitoring

$3/mo

Scores are editorial opinions as of 2026-04-04.

8642
Packages Evaluated
17761
Need Evaluation
586
Need Re-evaluation
Community Powered