{"id":"phasecorex-ut2004-server","name":"ut2004-server","homepage":"https://hub.docker.com/r/phasecorex/ut2004-server","repo_url":"https://hub.docker.com/r/phasecorex/ut2004-server","category":"infrastructure","subcategories":[],"tags":["game-server","ut2004","multiplayer","dedicated-server","self-hosted"],"what_it_does":"A self-hostable dedicated game server for Unreal Tournament 2004 (UT2004), providing server binaries/configuration to run multiplayer game sessions.","use_cases":["Running a private UT2004 multiplayer server","LAN/community hosting of UT2004 matches","Testing/mod development that requires a game server"],"not_for":["Hosting production web APIs or managed multiplayer platforms","Use cases requiring REST/GraphQL/SDK-based programmatic game server control","Users needing cloud-managed scaling, SLAs, or managed security/compliance"],"best_when":"When you control the host environment (VM/bare metal/Docker) and want to run UT2004 multiplayer with minimal infrastructure overhead.","avoid_when":"When you need a cloud service with documented APIs, strong access control primitives, or managed availability guarantees.","alternatives":["Community UT2004 server hosting guides/binaries from other maintained repos","Other dedicated server implementations for Unreal-based games","Hosting providers offering UT2004 server plans (if available)"],"af_score":20.2,"security_score":17.5,"reliability_score":27.5,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T19:55:04.410826+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":"No evidence of API authentication (this is a game server binary/config; access control is typically handled via server settings/network/firewall rather than an API auth layer)."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"Not a hosted SaaS; costs are your infrastructure (compute, bandwidth)."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":20.2,"security_score":17.5,"reliability_score":27.5,"mcp_server_quality":0.0,"documentation_accuracy":30.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":50.0,"rate_limit_clarity":0.0,"tls_enforcement":0.0,"auth_strength":20.0,"scope_granularity":0.0,"dependency_hygiene":30.0,"secret_handling":40.0,"security_notes":"As a self-hosted game server, security is primarily about network exposure and server configuration (ports/firewall, keeping binaries updated, and limiting admin access). There is no evidence here of TLS/auth/API scopes, and dependency/security posture cannot be confirmed without repository manifest/release notes.","uptime_documented":0.0,"version_stability":40.0,"breaking_changes_history":40.0,"error_recovery":30.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["No documented programmatic control interface (no REST/SDK), so agents cannot manage the server via standard tool calls.","Server startup/config changes are stateful; repeated attempts may require manual cleanup/restart.","Game server logs/config formats are commonly bespoke to the engine/mod, so robust automation may need custom parsing."]}}