starmade-server

starmade-server is a server component for the game StarMade, intended to run/host multiplayer game worlds. The repository suggests deployment/configuration of the game server rather than providing a network API for external integrations.

Evaluated Apr 04, 2026 (0d ago)
Homepage ↗ Repo ↗ Infrastructure game-server multiplayer self-hosted server star-made
⚙ Agent Friendliness
15
/ 100
Can an agent use this?
🔒 Security
23
/ 100
Is it safe for agents?
⚡ Reliability
26
/ 100
Does it work consistently?

Score Breakdown

⚙ Agent Friendliness

MCP Quality
0
Documentation
20
Error Messages
0
Auth Simplicity
30
Rate Limits
0

🔒 Security

TLS Enforcement
10
Auth Strength
20
Scope Granularity
0
Dep. Hygiene
40
Secret Handling
50

As a self-hosted game server, security depends heavily on deployment hardening (network exposure, firewalling, patching, and admin access). No details were provided here about TLS usage, token-based auth, secret management, or dependency vulnerability posture.

⚡ Reliability

Uptime/SLA
0
Version Stability
35
Breaking Changes
40
Error Recovery
30
AF Security Reliability

Best When

You want to self-host and manage StarMade multiplayer worlds and are comfortable with game-server operations (networking, ports, mods/config).

Avoid When

You need a documented, stable HTTP/REST/GraphQL API, fine-grained auth/permissions, or strong operational guarantees like an SLA.

Use Cases

  • Hosting a private multiplayer StarMade server
  • Community servers for friends/clans
  • Self-hosted game-world hosting with admin control

Not For

  • Building a programmatic service integration (e.g., calling a REST API) from other systems
  • Use as a secure general-purpose backend without game-server-specific hardening
  • Providing OAuth-scoped, enterprise-style API access

Interface

REST API
No
GraphQL
No
gRPC
No
MCP Server
No
SDK
No
Webhooks
No

Authentication

OAuth: No Scopes: No

No API authentication methods were identified from the provided information; typical game-server access may rely on server-side configuration and game client authentication/permissions rather than API tokens.

Pricing

Free tier: No
Requires CC: No

No pricing/hosting model information was provided; this appears to be a self-hosted server component.

Agent Metadata

Pagination
none
Idempotent
False
Retry Guidance
Not documented

Known Gotchas

  • No documented programmatic interface (REST/GraphQL/gRPC/MCP) is indicated, so agents can’t reliably control server state through stable endpoints.
  • Game servers often have stateful operations and long-running processes; retries may cause duplicate changes unless admin workflows are carefully designed.
  • Operational failures may be only visible via logs/console rather than structured API responses.

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Scores are editorial opinions as of 2026-04-04.

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