{"id":"nsnow-starmade-server","name":"starmade-server","homepage":"https://hub.docker.com/r/nsnow/starmade-server","repo_url":"https://hub.docker.com/r/nsnow/starmade-server","category":"infrastructure","subcategories":[],"tags":["game-server","multiplayer","self-hosted","server","star-made"],"what_it_does":"starmade-server is a server component for the game StarMade, intended to run/host multiplayer game worlds. The repository suggests deployment/configuration of the game server rather than providing a network API for external integrations.","use_cases":["Hosting a private multiplayer StarMade server","Community servers for friends/clans","Self-hosted game-world hosting with admin control"],"not_for":["Building a programmatic service integration (e.g., calling a REST API) from other systems","Use as a secure general-purpose backend without game-server-specific hardening","Providing OAuth-scoped, enterprise-style API access"],"best_when":"You want to self-host and manage StarMade multiplayer worlds and are comfortable with game-server operations (networking, ports, mods/config).","avoid_when":"You need a documented, stable HTTP/REST/GraphQL API, fine-grained auth/permissions, or strong operational guarantees like an SLA.","alternatives":["Official StarMade server distributions (if available)","Community deployment scripts/containers for StarMade (third-party, if trusted)","Other game-server management tooling specific to StarMade"],"af_score":14.8,"security_score":23.0,"reliability_score":26.2,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T21:25:20.014859+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":"No API authentication methods were identified from the provided information; typical game-server access may rely on server-side configuration and game client authentication/permissions rather than API tokens."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"No pricing/hosting model information was provided; this appears to be a self-hosted server component."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":14.8,"security_score":23.0,"reliability_score":26.2,"mcp_server_quality":0.0,"documentation_accuracy":20.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":30.0,"rate_limit_clarity":0.0,"tls_enforcement":10.0,"auth_strength":20.0,"scope_granularity":0.0,"dependency_hygiene":40.0,"secret_handling":50.0,"security_notes":"As a self-hosted game server, security depends heavily on deployment hardening (network exposure, firewalling, patching, and admin access). No details were provided here about TLS usage, token-based auth, secret management, or dependency vulnerability posture.","uptime_documented":0.0,"version_stability":35.0,"breaking_changes_history":40.0,"error_recovery":30.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["No documented programmatic interface (REST/GraphQL/gRPC/MCP) is indicated, so agents can’t reliably control server state through stable endpoints.","Game servers often have stateful operations and long-running processes; retries may cause duplicate changes unless admin workflows are carefully designed.","Operational failures may be only visible via logs/console rather than structured API responses."]}}