xonotic-server

Runs and manages a dedicated Xonotic game server (game server binary/scripts for hosting matches), typically including configuration for gameplay settings, networking, and server-side state.

Evaluated Apr 04, 2026 (17d ago)
Homepage ↗ Repo ↗ Infrastructure games game-server multiplayer self-hosted linux networking
⚙ Agent Friendliness
30
/ 100
Can an agent use this?
🔒 Security
23
/ 100
Is it safe for agents?
⚡ Reliability
30
/ 100
Does it work consistently?

Score Breakdown

⚙ Agent Friendliness

MCP Quality
0
Documentation
35
Error Messages
0
Auth Simplicity
100
Rate Limits
0

🔒 Security

TLS Enforcement
10
Auth Strength
20
Scope Granularity
0
Dep. Hygiene
40
Secret Handling
50

Security primarily relies on host/network controls (firewalls, exposing only needed ports). No evidence of authenticated API, scoped permissions, or TLS for an external management interface. Dependency hygiene and secret handling cannot be confirmed from the provided data.

⚡ Reliability

Uptime/SLA
0
Version Stability
50
Breaking Changes
40
Error Recovery
30
AF Security Reliability

Best When

You want self-hosted game server hosting with direct process control (e.g., via CLI/systemd/Docker) rather than an authenticated service API.

Avoid When

You need secure multi-tenant API access, fine-grained scoped permissions, or documented programmatic management endpoints.

Use Cases

  • Hosting public/private Xonotic matches
  • LAN/community server deployment
  • Running competitive matches and tournaments
  • Automating game server startup/configuration in a self-hosted environment

Not For

  • Building a web/API-integrated product (no first-class REST/GraphQL interface for external control)
  • Replacing an orchestrator/hosting platform with autoscaling and managed reliability features
  • Enterprise environments requiring strong authN/authZ for API access

Interface

REST API
No
GraphQL
No
gRPC
No
MCP Server
No
SDK
No
Webhooks
No

Authentication

OAuth: No Scopes: No

No dedicated API authentication described; access is typically by network reachability to the server process and/or configuration-controlled local/host access.

Pricing

Free tier: No
Requires CC: No

Pricing depends on self-hosted infrastructure (CPU/RAM/hosting/network egress), not a service-based pricing model.

Agent Metadata

Pagination
none
Idempotent
False
Retry Guidance
Not documented

Known Gotchas

  • Likely no structured management API; an agent must interact via process/CLI/log parsing rather than stable HTTP contracts.
  • Game servers often require careful state/setup; re-running commands may not be idempotent (configs/ports/world state).
  • Error output may be free-form logs without machine-readable codes, making automated remediation harder.

Alternatives

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Scores are editorial opinions as of 2026-04-04.

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