{"id":"morosophos-xonotic-server","name":"xonotic-server","homepage":"https://hub.docker.com/r/morosophos/xonotic-server","repo_url":"https://hub.docker.com/r/morosophos/xonotic-server","category":"infrastructure","subcategories":[],"tags":["games","game-server","multiplayer","self-hosted","linux","networking"],"what_it_does":"Runs and manages a dedicated Xonotic game server (game server binary/scripts for hosting matches), typically including configuration for gameplay settings, networking, and server-side state.","use_cases":["Hosting public/private Xonotic matches","LAN/community server deployment","Running competitive matches and tournaments","Automating game server startup/configuration in a self-hosted environment"],"not_for":["Building a web/API-integrated product (no first-class REST/GraphQL interface for external control)","Replacing an orchestrator/hosting platform with autoscaling and managed reliability features","Enterprise environments requiring strong authN/authZ for API access"],"best_when":"You want self-hosted game server hosting with direct process control (e.g., via CLI/systemd/Docker) rather than an authenticated service API.","avoid_when":"You need secure multi-tenant API access, fine-grained scoped permissions, or documented programmatic management endpoints.","alternatives":["Other dedicated server hosting setups/wrappers for Xonotic","Community hosting platforms for Xonotic (managed)","Generic game server management/orchestration tools (where available)"],"af_score":30.2,"security_score":23.0,"reliability_score":30.0,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T19:55:23.975011+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":"No dedicated API authentication described; access is typically by network reachability to the server process and/or configuration-controlled local/host access."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"Pricing depends on self-hosted infrastructure (CPU/RAM/hosting/network egress), not a service-based pricing model."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":30.2,"security_score":23.0,"reliability_score":30.0,"mcp_server_quality":0.0,"documentation_accuracy":35.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":100.0,"rate_limit_clarity":0.0,"tls_enforcement":10.0,"auth_strength":20.0,"scope_granularity":0.0,"dependency_hygiene":40.0,"secret_handling":50.0,"security_notes":"Security primarily relies on host/network controls (firewalls, exposing only needed ports). No evidence of authenticated API, scoped permissions, or TLS for an external management interface. Dependency hygiene and secret handling cannot be confirmed from the provided data.","uptime_documented":0.0,"version_stability":50.0,"breaking_changes_history":40.0,"error_recovery":30.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["Likely no structured management API; an agent must interact via process/CLI/log parsing rather than stable HTTP contracts.","Game servers often require careful state/setup; re-running commands may not be idempotent (configs/ports/world state).","Error output may be free-form logs without machine-readable codes, making automated remediation harder."]}}