gzdoom

gzdoom is a game engine for playing and developing classic Doom-family (and related) games. It is distributed as software you run locally to load mods/WADs and execute game logic; it is not an online API service.

Evaluated Apr 04, 2026 (27d ago)
Homepage ↗ Repo ↗ Infrastructure games game-engine doom local-runtime modding cli
⚙ Agent Friendliness
28
/ 100
Can an agent use this?
🔒 Security
18
/ 100
Is it safe for agents?
⚡ Reliability
31
/ 100
Does it work consistently?

Score Breakdown

⚙ Agent Friendliness

MCP Quality
0
Documentation
30
Error Messages
0
Auth Simplicity
100
Rate Limits
0

🔒 Security

TLS Enforcement
0
Auth Strength
0
Scope Granularity
0
Dep. Hygiene
40
Secret Handling
60

Runs locally and does not inherently provide TLS/auth scopes. Security largely depends on how you execute it (e.g., handling untrusted WAD/mod content, limiting filesystem/network permissions). No evidence here of how secrets are managed, so secret handling is assessed conservatively.

⚡ Reliability

Uptime/SLA
0
Version Stability
55
Breaking Changes
45
Error Recovery
25
AF Security Reliability

Best When

You need to run or test Doom-family content locally and can control the runtime environment.

Avoid When

You need a networked, remotely accessible service with stable APIs, authentication, and rate limits.

Use Cases

  • Run Doom mods/WADs with a compatible engine
  • Single-player or local multiplayer testing of Doom-format content
  • Automate repeatable launch/test cycles for Doom game mods in CI (e.g., smoke tests)
  • Research/prototyping with Doom engine features (demo recording, mods behavior)

Not For

  • Providing a hosted network API for other services to call
  • Using as a managed authentication/authorization platform
  • Handling sensitive user data in a SaaS context

Interface

REST API
No
GraphQL
No
gRPC
No
MCP Server
No
SDK
No
Webhooks
No

Authentication

OAuth: No Scopes: No

No network authentication model is indicated; access is via local execution/configuration.

Pricing

Free tier: No
Requires CC: No

No SaaS pricing model; it is software distributed for local use.

Agent Metadata

Pagination
none
Idempotent
False
Retry Guidance
Not documented

Known Gotchas

  • Mod/plugin loading requires correct filesystem paths and content formats; failures may be due to missing assets rather than API-like errors.
  • Command-line flags and config behavior may vary by build/distribution; agent automation needs to capture and parse stderr/log output.
  • Game engines can have nondeterministic behavior depending on randomness, timing, or environment; retries may not yield identical results unless deterministic settings are used.

Alternatives

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Scores are editorial opinions as of 2026-04-04.

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Packages Evaluated
17761
Need Evaluation
586
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