{"id":"linuxserver-gzdoom","name":"gzdoom","af_score":27.8,"security_score":18.0,"reliability_score":31.2,"what_it_does":"gzdoom is a game engine for playing and developing classic Doom-family (and related) games. It is distributed as software you run locally to load mods/WADs and execute game logic; it is not an online API service.","best_when":"You need to run or test Doom-family content locally and can control the runtime environment.","avoid_when":"You need a networked, remotely accessible service with stable APIs, authentication, and rate limits.","last_evaluated":"2026-04-04T19:57:50.986520+00:00","has_mcp":false,"has_api":false,"auth_methods":[],"has_free_tier":false,"known_gotchas":["Mod/plugin loading requires correct filesystem paths and content formats; failures may be due to missing assets rather than API-like errors.","Command-line flags and config behavior may vary by build/distribution; agent automation needs to capture and parse stderr/log output.","Game engines can have nondeterministic behavior depending on randomness, timing, or environment; retries may not yield identical results unless deterministic settings are used."],"error_quality":0.0}