starbound-server

Starbound dedicated game server software for running a Starbound server (typically via a bundled server binary/container plus configuration scripts).

Evaluated Apr 04, 2026 (21d ago)
Homepage ↗ Repo ↗ Infrastructure games starbound server self-hosting multiplayer dedicated-server modded-server
⚙ Agent Friendliness
24
/ 100
Can an agent use this?
🔒 Security
28
/ 100
Is it safe for agents?
⚡ Reliability
25
/ 100
Does it work consistently?

Score Breakdown

⚙ Agent Friendliness

MCP Quality
0
Documentation
0
Error Messages
0
Auth Simplicity
100
Rate Limits
0

🔒 Security

TLS Enforcement
30
Auth Strength
30
Scope Granularity
0
Dep. Hygiene
40
Secret Handling
40

Security posture depends heavily on how you expose the server network and manage admin access. Dedicated game servers may run without TLS (not applicable to game protocol) and often lack fine-grained API auth; ensure firewalling, secure admin accounts, keep OS/container patched, and avoid committing credentials in configuration/logs.

⚡ Reliability

Uptime/SLA
0
Version Stability
40
Breaking Changes
40
Error Recovery
20
AF Security Reliability

Best When

You want to self-host Starbound and control server configuration/mods on your own infrastructure.

Avoid When

You need a secure, externally facing web API with documented auth/rate limits and operational guarantees out of the box.

Use Cases

  • Host a multiplayer Starbound session for a community or friends
  • Run a modded/private Starbound server with custom configuration
  • Dedicated hosting for roleplay or community gameplay

Not For

  • Building an API-backed service for external programmatic clients
  • Exposing authenticated endpoints for managing players (unless separately implemented)
  • Production workloads requiring strong SaaS-style SLAs

Interface

REST API
No
GraphQL
No
gRPC
No
MCP Server
No
SDK
No
Webhooks
No

Authentication

OAuth: No Scopes: No

No external authentication mechanism was provided in the supplied information; dedicated servers typically rely on game networking/auth handled by the game/protocol or separate admin tooling, but this cannot be confirmed from the provided content.

Pricing

Free tier: No
Requires CC: No

Likely self-hosted; costs are infrastructure/moderation/admin effort rather than API usage.

Agent Metadata

Pagination
none
Idempotent
False
Retry Guidance
Not documented

Known Gotchas

  • No programmatic interface (REST/GraphQL/gRPC/MCP) was identified from the provided information; agent automation would require shelling out to the server process and parsing logs.
  • Game-server processes often lack stable machine-readable error codes; automation should be prepared to rely on log inspection and conservative retry behavior.

Alternatives

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Scores are editorial opinions as of 2026-04-04.

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