{"id":"inxaos-starbound-server","name":"starbound-server","homepage":"https://hub.docker.com/r/inxaos/starbound-server","repo_url":"https://hub.docker.com/r/inxaos/starbound-server","category":"infrastructure","subcategories":[],"tags":["games","starbound","server","self-hosting","multiplayer","dedicated-server","modded-server"],"what_it_does":"Starbound dedicated game server software for running a Starbound server (typically via a bundled server binary/container plus configuration scripts).","use_cases":["Host a multiplayer Starbound session for a community or friends","Run a modded/private Starbound server with custom configuration","Dedicated hosting for roleplay or community gameplay"],"not_for":["Building an API-backed service for external programmatic clients","Exposing authenticated endpoints for managing players (unless separately implemented)","Production workloads requiring strong SaaS-style SLAs"],"best_when":"You want to self-host Starbound and control server configuration/mods on your own infrastructure.","avoid_when":"You need a secure, externally facing web API with documented auth/rate limits and operational guarantees out of the box.","alternatives":["StarryBound/other Starbound server wrappers (varies by ecosystem)","Self-hosting via official/packaged server binaries from Starbound distribution channels","Third-party managed game server hosting providers (where applicable)"],"af_score":24.5,"security_score":27.5,"reliability_score":25.0,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T21:25:29.292289+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":"No external authentication mechanism was provided in the supplied information; dedicated servers typically rely on game networking/auth handled by the game/protocol or separate admin tooling, but this cannot be confirmed from the provided content."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"Likely self-hosted; costs are infrastructure/moderation/admin effort rather than API usage."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":24.5,"security_score":27.5,"reliability_score":25.0,"mcp_server_quality":0.0,"documentation_accuracy":0.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":100.0,"rate_limit_clarity":0.0,"tls_enforcement":30.0,"auth_strength":30.0,"scope_granularity":0.0,"dependency_hygiene":40.0,"secret_handling":40.0,"security_notes":"Security posture depends heavily on how you expose the server network and manage admin access. Dedicated game servers may run without TLS (not applicable to game protocol) and often lack fine-grained API auth; ensure firewalling, secure admin accounts, keep OS/container patched, and avoid committing credentials in configuration/logs.","uptime_documented":0.0,"version_stability":40.0,"breaking_changes_history":40.0,"error_recovery":20.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["No programmatic interface (REST/GraphQL/gRPC/MCP) was identified from the provided information; agent automation would require shelling out to the server process and parsing logs.","Game-server processes often lack stable machine-readable error codes; automation should be prepared to rely on log inspection and conservative retry behavior."]}}