hytale-server-docker

Provides a Docker-based way to run a Hypixel-style (HyTeam) Hytale game server, encapsulating the server runtime and configuration for deployment via containers.

Evaluated Apr 04, 2026 (24d ago)
Homepage ↗ Repo ↗ Infrastructure docker game-server hytale self-hosting multiplayer
⚙ Agent Friendliness
33
/ 100
Can an agent use this?
🔒 Security
23
/ 100
Is it safe for agents?
⚡ Reliability
25
/ 100
Does it work consistently?

Score Breakdown

⚙ Agent Friendliness

MCP Quality
0
Documentation
40
Error Messages
0
Auth Simplicity
100
Rate Limits
0

🔒 Security

TLS Enforcement
20
Auth Strength
20
Scope Granularity
0
Dep. Hygiene
40
Secret Handling
40

As a self-hosted containerized game server, TLS/auth are not inherently provided by the package; security depends on how the underlying server exposes endpoints, server config (whitelisting/moderation), firewalling, and how secrets (if any) are supplied. No explicit security controls, secret management guidance, or dependency/SBOM info is available from the provided description.

⚡ Reliability

Uptime/SLA
0
Version Stability
40
Breaking Changes
30
Error Recovery
30
AF Security Reliability

Best When

You want to run a Hytale server in a reproducible container environment and are comfortable managing game-server ops (ports, configs, moderation, backups).

Avoid When

You need a turnkey managed service with high availability, built-in auth, or documented programmatic control plane APIs.

Use Cases

  • Self-hosting a Hytale server with reproducible Docker deployment
  • Development/testing of server configurations using container workflows
  • Hosting multiplayer sessions with infrastructure automation (docker compose / container orchestration)

Not For

  • Server-side API access from other services (no remote REST/GraphQL API is provided by a Docker wrapper itself)
  • Environments requiring managed hosting guarantees (SLA, automated updates, monitoring)
  • Use as a security gateway or authenticated service endpoint

Interface

REST API
No
GraphQL
No
gRPC
No
MCP Server
No
SDK
No
Webhooks
No

Authentication

OAuth: No Scopes: No

No authentication/authorization mechanism is provided by the package interface itself; access is typically via exposed game-server ports and whatever server-side auth/moderation features the underlying Hytale server implements (not assessable from the provided info).

Pricing

Free tier: No
Requires CC: No

No pricing information available; Docker deployment implies self-managed infrastructure costs only.

Agent Metadata

Pagination
none
Idempotent
False
Retry Guidance
Not documented

Known Gotchas

  • Game servers are stateful; container restarts may not be idempotent without careful volume/config handling
  • Network/port configuration (UDP/TCP) and NAT/firewalls can dominate operational issues, which may not be surfaced as structured errors

Alternatives

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Scores are editorial opinions as of 2026-04-04.

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