{"id":"indifferentbroccoli-hytale-server-docker","name":"hytale-server-docker","homepage":"https://hub.docker.com/r/indifferentbroccoli/hytale-server-docker","repo_url":"https://hub.docker.com/r/indifferentbroccoli/hytale-server-docker","category":"infrastructure","subcategories":[],"tags":["docker","game-server","hytale","self-hosting","multiplayer"],"what_it_does":"Provides a Docker-based way to run a Hypixel-style (HyTeam) Hytale game server, encapsulating the server runtime and configuration for deployment via containers.","use_cases":["Self-hosting a Hytale server with reproducible Docker deployment","Development/testing of server configurations using container workflows","Hosting multiplayer sessions with infrastructure automation (docker compose / container orchestration)"],"not_for":["Server-side API access from other services (no remote REST/GraphQL API is provided by a Docker wrapper itself)","Environments requiring managed hosting guarantees (SLA, automated updates, monitoring)","Use as a security gateway or authenticated service endpoint"],"best_when":"You want to run a Hytale server in a reproducible container environment and are comfortable managing game-server ops (ports, configs, moderation, backups).","avoid_when":"You need a turnkey managed service with high availability, built-in auth, or documented programmatic control plane APIs.","alternatives":["Managed game server hosting providers for Hytale (if available)","Community Hytale server deployment scripts (non-Docker)","Generic game-server container images from the same or related ecosystem"],"af_score":32.8,"security_score":23.0,"reliability_score":25.0,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T19:53:54.887702+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":"No authentication/authorization mechanism is provided by the package interface itself; access is typically via exposed game-server ports and whatever server-side auth/moderation features the underlying Hytale server implements (not assessable from the provided info)."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"No pricing information available; Docker deployment implies self-managed infrastructure costs only."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":32.8,"security_score":23.0,"reliability_score":25.0,"mcp_server_quality":0.0,"documentation_accuracy":40.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":100.0,"rate_limit_clarity":0.0,"tls_enforcement":20.0,"auth_strength":20.0,"scope_granularity":0.0,"dependency_hygiene":40.0,"secret_handling":40.0,"security_notes":"As a self-hosted containerized game server, TLS/auth are not inherently provided by the package; security depends on how the underlying server exposes endpoints, server config (whitelisting/moderation), firewalling, and how secrets (if any) are supplied. No explicit security controls, secret management guidance, or dependency/SBOM info is available from the provided description.","uptime_documented":0.0,"version_stability":40.0,"breaking_changes_history":30.0,"error_recovery":30.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["Game servers are stateful; container restarts may not be idempotent without careful volume/config handling","Network/port configuration (UDP/TCP) and NAT/firewalls can dominate operational issues, which may not be surfaced as structured errors"]}}