iw4x-server

iw4x-server is a server-side component for the IW4x project (a Call of Duty: Modern Warfare 2: 2009 mod). It provides the game server functionality required to host an IW4x-enabled multiplayer server.

Evaluated Apr 04, 2026 (25d ago)
Homepage ↗ Repo ↗ Infrastructure game-server dedicated-server iw4x multiplayer modding
⚙ Agent Friendliness
26
/ 100
Can an agent use this?
🔒 Security
28
/ 100
Is it safe for agents?
⚡ Reliability
25
/ 100
Does it work consistently?

Score Breakdown

⚙ Agent Friendliness

MCP Quality
0
Documentation
20
Error Messages
0
Auth Simplicity
80
Rate Limits
0

🔒 Security

TLS Enforcement
30
Auth Strength
20
Scope Granularity
0
Dep. Hygiene
50
Secret Handling
50

As a self-hosted game server, it likely uses network transport that is not documented here as TLS-based, and it likely lacks fine-grained scoped auth typical of web APIs. Specific dependency/CVE hygiene and secret-handling practices cannot be verified from the provided data.

⚡ Reliability

Uptime/SLA
0
Version Stability
40
Breaking Changes
30
Error Recovery
30
AF Security Reliability

Best When

You control the server environment (hosting, firewalling, updates) and want to run a modded MW2 (2009) multiplayer server yourself.

Avoid When

You need turnkey authentication, rate-limited public HTTP APIs, or a managed service with guaranteed reliability and support guarantees.

Use Cases

  • Hosting an IW4x-enabled dedicated game server for MW2 (2009)
  • Community servers for modded multiplayer gameplay
  • Testing and running IW4x server features for developers and server administrators

Not For

  • Building a general-purpose API for external application integration
  • Production SaaS offerings that require managed uptime, SLAs, or hosted infrastructure
  • Security-sensitive deployments where you need enterprise-grade auth/authorization and managed secrets out of the box

Interface

REST API
No
GraphQL
No
gRPC
No
MCP Server
No
SDK
No
Webhooks
No

Authentication

Methods: None/implicit (typical game-server access model)
OAuth: No Scopes: No

Based on the package name/likely purpose (game server). No evidence provided here of HTTP auth (OAuth/API keys) or fine-grained scoped permissions.

Pricing

Free tier: No
Requires CC: No

Open-source/self-hosting type pricing is typical for game server components; no concrete pricing information was provided.

Agent Metadata

Pagination
none
Idempotent
False
Retry Guidance
Not documented

Known Gotchas

  • Treat as a game-server runtime rather than an API/service; agent tooling integration may be limited to deployment automation (config files/process management).

Alternatives

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Scores are editorial opinions as of 2026-04-04.

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