{"id":"ich777-iw4x-server","name":"iw4x-server","homepage":"https://hub.docker.com/r/ich777/iw4x-server","repo_url":"https://hub.docker.com/r/ich777/iw4x-server","category":"infrastructure","subcategories":[],"tags":["game-server","dedicated-server","iw4x","multiplayer","modding"],"what_it_does":"iw4x-server is a server-side component for the IW4x project (a Call of Duty: Modern Warfare 2: 2009 mod). It provides the game server functionality required to host an IW4x-enabled multiplayer server.","use_cases":["Hosting an IW4x-enabled dedicated game server for MW2 (2009)","Community servers for modded multiplayer gameplay","Testing and running IW4x server features for developers and server administrators"],"not_for":["Building a general-purpose API for external application integration","Production SaaS offerings that require managed uptime, SLAs, or hosted infrastructure","Security-sensitive deployments where you need enterprise-grade auth/authorization and managed secrets out of the box"],"best_when":"You control the server environment (hosting, firewalling, updates) and want to run a modded MW2 (2009) multiplayer server yourself.","avoid_when":"You need turnkey authentication, rate-limited public HTTP APIs, or a managed service with guaranteed reliability and support guarantees.","alternatives":["Hosting other MW2 server implementations (where applicable)","Using community-hosted IW4x servers instead of self-hosting","Other game server frameworks/mod loaders specific to MW2"],"af_score":26.0,"security_score":28.5,"reliability_score":25.0,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T21:27:58.163061+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":["None/implicit (typical game-server access model)"],"oauth":false,"scopes":false,"notes":"Based on the package name/likely purpose (game server). No evidence provided here of HTTP auth (OAuth/API keys) or fine-grained scoped permissions."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"Open-source/self-hosting type pricing is typical for game server components; no concrete pricing information was provided."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":26.0,"security_score":28.5,"reliability_score":25.0,"mcp_server_quality":0.0,"documentation_accuracy":20.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":80.0,"rate_limit_clarity":0.0,"tls_enforcement":30.0,"auth_strength":20.0,"scope_granularity":0.0,"dependency_hygiene":50.0,"secret_handling":50.0,"security_notes":"As a self-hosted game server, it likely uses network transport that is not documented here as TLS-based, and it likely lacks fine-grained scoped auth typical of web APIs. Specific dependency/CVE hygiene and secret-handling practices cannot be verified from the provided data.","uptime_documented":0.0,"version_stability":40.0,"breaking_changes_history":30.0,"error_recovery":30.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["Treat as a game-server runtime rather than an API/service; agent tooling integration may be limited to deployment automation (config files/process management)."]}}