Gopeak-godot-mcp

GoPeak is an MCP server for Godot Engine that exposes a large toolset (scene/project editing, runtime inspection, screenshots/input injection, and LSP/DAP-style debugging) to AI clients via the Model Context Protocol. It supports tool exposure profiles (compact/full/legacy), dynamic tool groups, and cursor-based pagination for tool listings.

Evaluated Mar 30, 2026 (0d ago)
Homepage ↗ Repo ↗ DevTools mcp godot game-development debugging lsp dap nodejs typescript tooling ai-integration
⚙ Agent Friendliness
62
/ 100
Can an agent use this?
🔒 Security
34
/ 100
Is it safe for agents?
⚡ Reliability
30
/ 100
Does it work consistently?

Score Breakdown

⚙ Agent Friendliness

MCP Quality
90
Documentation
75
Error Messages
0
Auth Simplicity
95
Rate Limits
10

🔒 Security

TLS Enforcement
30
Auth Strength
20
Scope Granularity
10
Dep. Hygiene
60
Secret Handling
60

Security model is not documented. Defaults bind the bridge/visualizer host to 127.0.0.1, which reduces exposure, but the README does not describe authentication/authorization or TLS. The toolset includes powerful operations (running projects, editing scenes/resources, runtime inspection, and input injection), so you should treat it as high-privilege and restrict network access to localhost/trusted clients. Secret handling practices are not documented; avoid enabling debug logs in production unless you verify they don’t emit sensitive paths/tokens.

⚡ Reliability

Uptime/SLA
0
Version Stability
50
Breaking Changes
30
Error Recovery
40
AF Security Reliability

Best When

You want an AI agent to work against a local Godot project with tight feedback loops (edit → run → inspect → debug) and can run the server locally (or on a trusted host).

Avoid When

You need strong multi-tenant security guarantees, or you must expose this service to untrusted clients over a network without additional controls.

Use Cases

  • AI-assisted Godot development: inspect/modify projects, scenes, and resources
  • Debug workflows: diagnostics, breakpoints, stepping, stack traces via DAP tools
  • Runtime testing: inspect live scene tree, set properties, take screenshots, inject input
  • GDScript development assistance via LSP-like tools (completions/hover/symbols)
  • Discovery/dynamic tooling: use tool.catalog and tool.groups to activate relevant tool subsets

Not For

  • Production-grade remote execution or unattended automation without sandboxing/permissions review
  • Use cases requiring a public, internet-facing authenticated HTTP API
  • Environments where running Godot (and any addons) is disallowed or cannot be controlled

Interface

REST API
No
GraphQL
No
gRPC
No
MCP Server
Yes
SDK
Yes
Webhooks
No

Authentication

Methods: MCP client authentication is not described in the README; appears to be local/host-based usage
OAuth: No Scopes: No

No user auth model is documented. Configuration is done via MCP client config and environment variables (e.g., GODOT_PATH, tool profile). If the server/bridge ports are reachable beyond localhost, you should assume no access control unless the implementation enforces it.

Pricing

Free tier: No
Requires CC: No

Open-source (MIT) npm package; costs are primarily local compute (Godot + tooling) and any MCP client usage.

Agent Metadata

Pagination
cursor-based via tools/list pages (GOPEAK_TOOLS_PAGE_SIZE)
Idempotent
False
Retry Guidance
Not documented

Known Gotchas

  • Tool exposure is profile-dependent (compact default). If tools are missing, you may need to switch GOPEAK_TOOL_PROFILE/MCP_TOOL_PROFILE or activate dynamic groups via tool.catalog/tool.groups.
  • Runtime tools require installing/enabling the runtime addon plugin in the Godot project.
  • Bridge/aux services use multiple ports; ensure the MCP client targets the intended local MCP transport and that required local ports are open.

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Scores are editorial opinions as of 2026-03-30.

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