{"id":"had0yun-gopeak-godot-mcp","name":"Gopeak-godot-mcp","af_score":62.2,"security_score":34.0,"reliability_score":30.0,"what_it_does":"GoPeak is an MCP server for Godot Engine that exposes a large toolset (scene/project editing, runtime inspection, screenshots/input injection, and LSP/DAP-style debugging) to AI clients via the Model Context Protocol. It supports tool exposure profiles (compact/full/legacy), dynamic tool groups, and cursor-based pagination for tool listings.","best_when":"You want an AI agent to work against a local Godot project with tight feedback loops (edit → run → inspect → debug) and can run the server locally (or on a trusted host).","avoid_when":"You need strong multi-tenant security guarantees, or you must expose this service to untrusted clients over a network without additional controls.","last_evaluated":"2026-03-30T13:47:47.401763+00:00","has_mcp":true,"has_api":false,"auth_methods":["MCP client authentication is not described in the README; appears to be local/host-based usage"],"has_free_tier":false,"known_gotchas":["Tool exposure is profile-dependent (compact default). If tools are missing, you may need to switch GOPEAK_TOOL_PROFILE/MCP_TOOL_PROFILE or activate dynamic groups via tool.catalog/tool.groups.","Runtime tools require installing/enabling the runtime addon plugin in the Godot project.","Bridge/aux services use multiple ports; ensure the MCP client targets the intended local MCP transport and that required local ports are open."],"error_quality":0.0}