starbound-server

starbound-server is a self-hosted server setup for the game Starbound. It provides the files/scripts and operational guidance to run a Starbound dedicated server (e.g., configuring server settings, mods, and launching the game server process).

Evaluated Apr 04, 2026 (21d ago)
Homepage ↗ Repo ↗ Infrastructure game-server self-hosted starbound multiplayer dedicated-server
⚙ Agent Friendliness
29
/ 100
Can an agent use this?
🔒 Security
24
/ 100
Is it safe for agents?
⚡ Reliability
19
/ 100
Does it work consistently?

Score Breakdown

⚙ Agent Friendliness

MCP Quality
0
Documentation
30
Error Messages
0
Auth Simplicity
100
Rate Limits
0

🔒 Security

TLS Enforcement
30
Auth Strength
20
Scope Granularity
0
Dep. Hygiene
35
Secret Handling
40

Security controls (TLS, authentication, authorization, rate limiting) are not inherent to the package based on available context; as a self-hosted game server, exposure depends on your network/firewall configuration and server config. Operational secrets (if any) and admin controls should be handled via environment/config files and not logged; check for log hygiene in your deployment.

⚡ Reliability

Uptime/SLA
0
Version Stability
30
Breaking Changes
20
Error Recovery
25
AF Security Reliability

Best When

You want to run Starbound yourself (on-prem or a VM) and are comfortable managing a game server process, configuration, and updates.

Avoid When

You need a turnkey hosted service with built-in security, monitoring, and clear uptime/SLA guarantees.

Use Cases

  • Self-host a Starbound dedicated server for a community or friends
  • Run modded Starbound worlds with configurable server parameters
  • Maintain a persistent multiplayer server without using third-party hosting

Not For

  • Building an agent-accessible API (e.g., REST/GraphQL) for programmatic gameplay administration
  • Enterprise identity/authenticated service integrations
  • Use as a managed cloud service with SLAs and hosted reliability guarantees

Interface

REST API
No
GraphQL
No
gRPC
No
MCP Server
No
SDK
No
Webhooks
No

Authentication

OAuth: No Scopes: No

Pricing

Free tier: No
Requires CC: No

As a self-hosted server setup, costs are typically infrastructure-related (VM/server hardware, bandwidth) rather than per-request/API pricing.

Agent Metadata

Pagination
none
Idempotent
False
Retry Guidance
Not documented

Known Gotchas

  • This is likely a process/configuration oriented server (not an API). Agents should treat it as operational tooling rather than a request/response service.
  • Game servers typically have limited/no structured error responses; failures may require log inspection.

Alternatives

Full Evaluation Report

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Score Monitoring

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Scores are editorial opinions as of 2026-04-04.

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