starbound-server
starbound-server is a self-hosted server setup for the game Starbound. It provides the files/scripts and operational guidance to run a Starbound dedicated server (e.g., configuring server settings, mods, and launching the game server process).
Score Breakdown
⚙ Agent Friendliness
🔒 Security
Security controls (TLS, authentication, authorization, rate limiting) are not inherent to the package based on available context; as a self-hosted game server, exposure depends on your network/firewall configuration and server config. Operational secrets (if any) and admin controls should be handled via environment/config files and not logged; check for log hygiene in your deployment.
⚡ Reliability
Best When
You want to run Starbound yourself (on-prem or a VM) and are comfortable managing a game server process, configuration, and updates.
Avoid When
You need a turnkey hosted service with built-in security, monitoring, and clear uptime/SLA guarantees.
Use Cases
- • Self-host a Starbound dedicated server for a community or friends
- • Run modded Starbound worlds with configurable server parameters
- • Maintain a persistent multiplayer server without using third-party hosting
Not For
- • Building an agent-accessible API (e.g., REST/GraphQL) for programmatic gameplay administration
- • Enterprise identity/authenticated service integrations
- • Use as a managed cloud service with SLAs and hosted reliability guarantees
Interface
Authentication
Pricing
As a self-hosted server setup, costs are typically infrastructure-related (VM/server hardware, bandwidth) rather than per-request/API pricing.
Agent Metadata
Known Gotchas
- ⚠ This is likely a process/configuration oriented server (not an API). Agents should treat it as operational tooling rather than a request/response service.
- ⚠ Game servers typically have limited/no structured error responses; failures may require log inspection.
Alternatives
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Scores are editorial opinions as of 2026-04-04.