{"id":"didstopia-starbound-server","name":"starbound-server","homepage":"https://hub.docker.com/r/didstopia/starbound-server","repo_url":"https://hub.docker.com/r/didstopia/starbound-server","category":"infrastructure","subcategories":[],"tags":["game-server","self-hosted","starbound","multiplayer","dedicated-server"],"what_it_does":"starbound-server is a self-hosted server setup for the game Starbound. It provides the files/scripts and operational guidance to run a Starbound dedicated server (e.g., configuring server settings, mods, and launching the game server process).","use_cases":["Self-host a Starbound dedicated server for a community or friends","Run modded Starbound worlds with configurable server parameters","Maintain a persistent multiplayer server without using third-party hosting"],"not_for":["Building an agent-accessible API (e.g., REST/GraphQL) for programmatic gameplay administration","Enterprise identity/authenticated service integrations","Use as a managed cloud service with SLAs and hosted reliability guarantees"],"best_when":"You want to run Starbound yourself (on-prem or a VM) and are comfortable managing a game server process, configuration, and updates.","avoid_when":"You need a turnkey hosted service with built-in security, monitoring, and clear uptime/SLA guarantees.","alternatives":["Third-party Starbound hosting providers","Containerized/game-server templates for Starbound if available in your ecosystem","Community scripts/bundles for Starbound dedicated servers (varies by platform)"],"af_score":29.0,"security_score":24.2,"reliability_score":18.8,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T19:42:44.286892+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":null},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"As a self-hosted server setup, costs are typically infrastructure-related (VM/server hardware, bandwidth) rather than per-request/API pricing."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":29.0,"security_score":24.2,"reliability_score":18.8,"mcp_server_quality":0.0,"documentation_accuracy":30.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":100.0,"rate_limit_clarity":0.0,"tls_enforcement":30.0,"auth_strength":20.0,"scope_granularity":0.0,"dependency_hygiene":35.0,"secret_handling":40.0,"security_notes":"Security controls (TLS, authentication, authorization, rate limiting) are not inherent to the package based on available context; as a self-hosted game server, exposure depends on your network/firewall configuration and server config. Operational secrets (if any) and admin controls should be handled via environment/config files and not logged; check for log hygiene in your deployment.","uptime_documented":0.0,"version_stability":30.0,"breaking_changes_history":20.0,"error_recovery":25.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["This is likely a process/configuration oriented server (not an API). Agents should treat it as operational tooling rather than a request/response service.","Game servers typically have limited/no structured error responses; failures may require log inspection."]}}