empyrion-server

empyrion-server is an application for running the EVE/Empyrion dedicated server (game server) and managing server startup/configuration for multiplayer gameplay.

Evaluated Apr 04, 2026 (23d ago)
Homepage ↗ Repo ↗ Infrastructure gaming game-server self-hosting multiplayer dedicated-server devops automation
⚙ Agent Friendliness
25
/ 100
Can an agent use this?
🔒 Security
16
/ 100
Is it safe for agents?
⚡ Reliability
32
/ 100
Does it work consistently?

Score Breakdown

⚙ Agent Friendliness

MCP Quality
0
Documentation
0
Error Messages
0
Auth Simplicity
100
Rate Limits
0

🔒 Security

TLS Enforcement
0
Auth Strength
10
Scope Granularity
0
Dep. Hygiene
40
Secret Handling
40

Because there is no described API/web interface/auth layer in the provided info, TLS/auth/boundary controls are likely handled externally (e.g., network firewall, operator config, and the underlying game server). Dependency hygiene cannot be verified from the provided snippet; treat as unknown and review dependencies/CVEs in the repo before production use.

⚡ Reliability

Uptime/SLA
0
Version Stability
50
Breaking Changes
50
Error Recovery
30
AF Security Reliability

Use Cases

  • Self-hosting a dedicated Empyrion server for friends/community
  • Running game sessions with configurable server settings
  • Automating deployment/startup of the game server

Not For

  • Replacing a hosting provider’s managed backend for game hosting
  • Use as a secure multi-tenant SaaS/API for arbitrary third-party data access
  • Production workloads requiring enterprise-grade auth/RBAC/API contracts

Interface

REST API
No
GraphQL
No
gRPC
No
MCP Server
No
SDK
No
Webhooks
No

Authentication

OAuth: No Scopes: No

No explicit authentication mechanism is described in the provided package info; typical deployment is local/self-hosted where auth is not part of an API surface.

Pricing

Free tier: No
Requires CC: No

Pricing is not applicable as this appears to be a self-hosted server application/tool rather than a hosted API.

Agent Metadata

Pagination
none
Idempotent
False
Retry Guidance
Not documented

Known Gotchas

  • No programmatic API surface was identified (e.g., REST/MCP/OpenAPI), so an agent would likely need to interact via filesystem/CLI and host networking rather than call typed endpoints.
  • Game server startup/state is often non-idempotent (process creation, world/map state changes), so retries may cause conflicts or inconsistent state.

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Scores are editorial opinions as of 2026-04-04.

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