{"id":"bitr-empyrion-server","name":"empyrion-server","homepage":"https://hub.docker.com/r/bitr/empyrion-server","repo_url":"https://hub.docker.com/r/bitr/empyrion-server","category":"infrastructure","subcategories":[],"tags":["gaming","game-server","self-hosting","multiplayer","dedicated-server","devops","automation"],"what_it_does":"empyrion-server is an application for running the EVE/Empyrion dedicated server (game server) and managing server startup/configuration for multiplayer gameplay.","use_cases":["Self-hosting a dedicated Empyrion server for friends/community","Running game sessions with configurable server settings","Automating deployment/startup of the game server"],"not_for":["Replacing a hosting provider’s managed backend for game hosting","Use as a secure multi-tenant SaaS/API for arbitrary third-party data access","Production workloads requiring enterprise-grade auth/RBAC/API contracts"],"best_when":null,"avoid_when":null,"alternatives":["Dedicated game server hosting providers (managed Empyrion hosting)","Other Empyrion server management tools/community scripts","Containerized community setups for Empyrion dedicated servers"],"af_score":25.2,"security_score":16.5,"reliability_score":32.5,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T19:37:42.967467+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":"No explicit authentication mechanism is described in the provided package info; typical deployment is local/self-hosted where auth is not part of an API surface."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"Pricing is not applicable as this appears to be a self-hosted server application/tool rather than a hosted API."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":25.2,"security_score":16.5,"reliability_score":32.5,"mcp_server_quality":0.0,"documentation_accuracy":0.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":100.0,"rate_limit_clarity":0.0,"tls_enforcement":0.0,"auth_strength":10.0,"scope_granularity":0.0,"dependency_hygiene":40.0,"secret_handling":40.0,"security_notes":"Because there is no described API/web interface/auth layer in the provided info, TLS/auth/boundary controls are likely handled externally (e.g., network firewall, operator config, and the underlying game server). Dependency hygiene cannot be verified from the provided snippet; treat as unknown and review dependencies/CVEs in the repo before production use.","uptime_documented":0.0,"version_stability":50.0,"breaking_changes_history":50.0,"error_recovery":30.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["No programmatic API surface was identified (e.g., REST/MCP/OpenAPI), so an agent would likely need to interact via filesystem/CLI and host networking rather than call typed endpoints.","Game server startup/state is often non-idempotent (process creation, world/map state changes), so retries may cause conflicts or inconsistent state."]}}