mohaa-server
mohaa-server appears to be a server application for the game MOHAA (Medal of Honor: Allied Assault), likely used to host multiplayer matches and manage game server configuration and runtime.
Score Breakdown
⚙ Agent Friendliness
🔒 Security
No security documentation, transport/auth details, or dependency/CI/SBOM information were provided in the input. Game servers often expose surfaces on UDP/TCP ports and require careful firewalling, least-privilege for admin functions, and validation against known server vulnerabilities—but these cannot be confirmed here.
⚡ Reliability
Best When
You want to run your own MOHAA multiplayer server and control the server process/config locally or in your own infrastructure.
Avoid When
You need a documented, modern API (REST/GraphQL/gRPC) with fine-grained auth, or you require enterprise-grade reliability/SLA guarantees.
Use Cases
- • Hosting a MOHAA multiplayer server for a community or LAN
- • Running dedicated match servers with custom configuration
- • Testing gameplay mods/scripts (if supported by the project)
Not For
- • Building a general-purpose API service for external application integration
- • Serverless or managed/cloud-native deployment scenarios without containerization/support
- • Use as a security-sensitive remote admin interface without additional hardening
Interface
Authentication
No authentication methods are evidenced from the provided input. Game servers typically rely on network-level controls and server-side admin mechanisms, but this cannot be confirmed here.
Pricing
Pricing is not determinable from the provided information.
Agent Metadata
Known Gotchas
- ⚠ No evidence of a programmatic interface (REST/MCP/SDK), so an agent cannot reliably automate interactions
- ⚠ Game server operations are stateful (startup/shutdown/config), making idempotency and safe retries hard to guarantee without explicit documentation
Alternatives
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Scores are editorial opinions as of 2026-04-04.