mohaa-server

mohaa-server appears to be a server application for the game MOHAA (Medal of Honor: Allied Assault), likely used to host multiplayer matches and manage game server configuration and runtime.

Evaluated Apr 04, 2026 (27d ago)
Homepage ↗ Repo ↗ Infrastructure gaming dedicated-server multiplayer infrastructure
⚙ Agent Friendliness
10
/ 100
Can an agent use this?
🔒 Security
18
/ 100
Is it safe for agents?
⚡ Reliability
0
/ 100
Does it work consistently?

Score Breakdown

⚙ Agent Friendliness

MCP Quality
0
Documentation
0
Error Messages
0
Auth Simplicity
50
Rate Limits
0

🔒 Security

TLS Enforcement
0
Auth Strength
20
Scope Granularity
10
Dep. Hygiene
30
Secret Handling
30

No security documentation, transport/auth details, or dependency/CI/SBOM information were provided in the input. Game servers often expose surfaces on UDP/TCP ports and require careful firewalling, least-privilege for admin functions, and validation against known server vulnerabilities—but these cannot be confirmed here.

⚡ Reliability

Uptime/SLA
0
Version Stability
0
Breaking Changes
0
Error Recovery
0
AF Security Reliability

Best When

You want to run your own MOHAA multiplayer server and control the server process/config locally or in your own infrastructure.

Avoid When

You need a documented, modern API (REST/GraphQL/gRPC) with fine-grained auth, or you require enterprise-grade reliability/SLA guarantees.

Use Cases

  • Hosting a MOHAA multiplayer server for a community or LAN
  • Running dedicated match servers with custom configuration
  • Testing gameplay mods/scripts (if supported by the project)

Not For

  • Building a general-purpose API service for external application integration
  • Serverless or managed/cloud-native deployment scenarios without containerization/support
  • Use as a security-sensitive remote admin interface without additional hardening

Interface

REST API
No
GraphQL
No
gRPC
No
MCP Server
No
SDK
No
Webhooks
No

Authentication

OAuth: No Scopes: No

No authentication methods are evidenced from the provided input. Game servers typically rely on network-level controls and server-side admin mechanisms, but this cannot be confirmed here.

Pricing

Free tier: No
Requires CC: No

Pricing is not determinable from the provided information.

Agent Metadata

Pagination
none
Idempotent
False
Retry Guidance
Not documented

Known Gotchas

  • No evidence of a programmatic interface (REST/MCP/SDK), so an agent cannot reliably automate interactions
  • Game server operations are stateful (startup/shutdown/config), making idempotency and safe retries hard to guarantee without explicit documentation

Alternatives

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Scores are editorial opinions as of 2026-04-04.

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