{"id":"appelpitje-mohaa-server","name":"mohaa-server","homepage":"https://hub.docker.com/r/appelpitje/mohaa-server","repo_url":"https://hub.docker.com/r/appelpitje/mohaa-server","category":"infrastructure","subcategories":[],"tags":["gaming","dedicated-server","multiplayer","infrastructure"],"what_it_does":"mohaa-server appears to be a server application for the game MOHAA (Medal of Honor: Allied Assault), likely used to host multiplayer matches and manage game server configuration and runtime.","use_cases":["Hosting a MOHAA multiplayer server for a community or LAN","Running dedicated match servers with custom configuration","Testing gameplay mods/scripts (if supported by the project)"],"not_for":["Building a general-purpose API service for external application integration","Serverless or managed/cloud-native deployment scenarios without containerization/support","Use as a security-sensitive remote admin interface without additional hardening"],"best_when":"You want to run your own MOHAA multiplayer server and control the server process/config locally or in your own infrastructure.","avoid_when":"You need a documented, modern API (REST/GraphQL/gRPC) with fine-grained auth, or you require enterprise-grade reliability/SLA guarantees.","alternatives":["Using official or community-supported MOHAA server tools with clearer documentation","Community hosting platforms (if available) that provide managed MOHAA server deployment","Other dedicated server implementations/mod managers specific to MOHAA"],"af_score":10.0,"security_score":17.5,"reliability_score":0.0,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T19:43:44.943098+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":"No authentication methods are evidenced from the provided input. Game servers typically rely on network-level controls and server-side admin mechanisms, but this cannot be confirmed here."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"Pricing is not determinable from the provided information."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":10.0,"security_score":17.5,"reliability_score":0.0,"mcp_server_quality":0.0,"documentation_accuracy":0.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":50.0,"rate_limit_clarity":0.0,"tls_enforcement":0.0,"auth_strength":20.0,"scope_granularity":10.0,"dependency_hygiene":30.0,"secret_handling":30.0,"security_notes":"No security documentation, transport/auth details, or dependency/CI/SBOM information were provided in the input. Game servers often expose surfaces on UDP/TCP ports and require careful firewalling, least-privilege for admin functions, and validation against known server vulnerabilities—but these cannot be confirmed here.","uptime_documented":0.0,"version_stability":0.0,"breaking_changes_history":0.0,"error_recovery":0.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["No evidence of a programmatic interface (REST/MCP/SDK), so an agent cannot reliably automate interactions","Game server operations are stateful (startup/shutdown/config), making idempotency and safe retries hard to guarantee without explicit documentation"]}}