altv-server

altv-server is a server-side package for building multiplayer experiences with the alt:V engine. It provides the core server framework/API for defining game logic and handling client-server interactions.

Evaluated Apr 04, 2026 (0d ago)
Homepage ↗ Repo ↗ Infrastructure multiplayer game-server networking altv sdk framework
⚙ Agent Friendliness
27
/ 100
Can an agent use this?
🔒 Security
34
/ 100
Is it safe for agents?
⚡ Reliability
30
/ 100
Does it work consistently?

Score Breakdown

⚙ Agent Friendliness

MCP Quality
0
Documentation
30
Error Messages
0
Auth Simplicity
50
Rate Limits
0

🔒 Security

TLS Enforcement
40
Auth Strength
30
Scope Granularity
10
Dep. Hygiene
40
Secret Handling
50

Security is largely the responsibility of the server application and hosting environment. This evaluation cannot confirm TLS requirements, auth mechanisms, scope granularity, or secret-handling practices from the provided prompt. Multiplayer servers are also exposed to common risks (unauthenticated access, trust in client data, and abuse of server commands), so application-level validation and least-privilege design are important.

⚡ Reliability

Uptime/SLA
0
Version Stability
50
Breaking Changes
40
Error Recovery
30
AF Security Reliability

Use Cases

  • Creating multiplayer game servers with alt:V
  • Handling player connections, events, and server-side gameplay logic
  • Implementing networking-related gameplay features (sync, commands, authority) in alt:V

Not For

  • Building a general-purpose web API for business applications
  • Use as a managed cloud service without running your own server
  • Use by non-developers without game/server programming expertise

Interface

REST API
No
GraphQL
No
gRPC
No
MCP Server
No
SDK
Yes
Webhooks
No

Authentication

OAuth: No Scopes: No

Authentication/authorization is typically handled at the application/game-server level (e.g., your own auth during connection), and the package interface details are not provided in the prompt.

Pricing

Free tier: No
Requires CC: No

No pricing information provided; alt:V server packages are typically self-hosted and do not have direct API billing in the way SaaS products do.

Agent Metadata

Pagination
none
Idempotent
False
Retry Guidance
Not documented

Known Gotchas

  • Game-server APIs are typically stateful and event-driven; retries can cause duplicated side effects unless operations are designed idempotently.
  • Most interactions are not request/response REST patterns, so agent tooling may need custom orchestration for event handlers.
  • Without explicit integration contracts (schemas, typed errors, status codes), automated agents may struggle to reliably diagnose failures.

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Scores are editorial opinions as of 2026-04-04.

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