{"id":"altmp-altv-server","name":"altv-server","homepage":"https://hub.docker.com/r/altmp/altv-server","repo_url":"https://hub.docker.com/r/altmp/altv-server","category":"infrastructure","subcategories":[],"tags":["multiplayer","game-server","networking","altv","sdk","framework"],"what_it_does":"altv-server is a server-side package for building multiplayer experiences with the alt:V engine. It provides the core server framework/API for defining game logic and handling client-server interactions.","use_cases":["Creating multiplayer game servers with alt:V","Handling player connections, events, and server-side gameplay logic","Implementing networking-related gameplay features (sync, commands, authority) in alt:V"],"not_for":["Building a general-purpose web API for business applications","Use as a managed cloud service without running your own server","Use by non-developers without game/server programming expertise"],"best_when":null,"avoid_when":null,"alternatives":["Other alt:V related packages/modules (e.g., additional server resource frameworks)","Community/server modules built for alt:V","Other multiplayer platforms/engines with their own server SDKs"],"af_score":27.2,"security_score":33.5,"reliability_score":30.0,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T19:48:15.316187+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":true,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":"Authentication/authorization is typically handled at the application/game-server level (e.g., your own auth during connection), and the package interface details are not provided in the prompt."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"No pricing information provided; alt:V server packages are typically self-hosted and do not have direct API billing in the way SaaS products do."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":27.2,"security_score":33.5,"reliability_score":30.0,"mcp_server_quality":0.0,"documentation_accuracy":30.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":50.0,"rate_limit_clarity":0.0,"tls_enforcement":40.0,"auth_strength":30.0,"scope_granularity":10.0,"dependency_hygiene":40.0,"secret_handling":50.0,"security_notes":"Security is largely the responsibility of the server application and hosting environment. This evaluation cannot confirm TLS requirements, auth mechanisms, scope granularity, or secret-handling practices from the provided prompt. Multiplayer servers are also exposed to common risks (unauthenticated access, trust in client data, and abuse of server commands), so application-level validation and least-privilege design are important.","uptime_documented":0.0,"version_stability":50.0,"breaking_changes_history":40.0,"error_recovery":30.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["Game-server APIs are typically stateful and event-driven; retries can cause duplicated side effects unless operations are designed idempotently.","Most interactions are not request/response REST patterns, so agent tooling may need custom orchestration for event handlers.","Without explicit integration contracts (schemas, typed errors, status codes), automated agents may struggle to reliably diagnose failures."]}}