roblox-mcp-server
Provides an MCP server (built on FastMCP) intended to fetch/show Roblox friend presence (who is in-game) and enable joining friends’ games via Roblox deep links.
Score Breakdown
⚙ Agent Friendliness
🔒 Security
README provides no security guidance (auth method, token handling, TLS expectations beyond general HTTPS conventions, logging/redaction, or scope restrictions). Dependencies include FastMCP and keyring, suggesting potential for credential storage, but specific secret-handling practices are not documented.
⚡ Reliability
Use Cases
- • Agent-assisted workflows for tracking Roblox friend presence
- • Displaying a list of friends currently in-game
- • Launching/joining a friend’s game via deep links from an agent tool call
Not For
- • Production-grade, fully documented public SDK/API consumption without additional engineering
- • Applications requiring strong enterprise auth, auditing, or compliance-ready security controls
Interface
Authentication
README does not describe authentication method(s) for Roblox access or MCP usage.
Pricing
No pricing information provided.
Agent Metadata
Known Gotchas
- ⚠ Authentication requirements for Roblox are not documented; agent calls may fail without required credentials/config.
- ⚠ Tool outputs/schemas are not shown in README; agent may need to infer response formats.
- ⚠ Rate limits, backoff, and retry behavior are not documented.
- ⚠ Roblox presence/join operations may be subject to Roblox platform constraints (rate limiting, access permissions, session/state).
Alternatives
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Scores are editorial opinions as of 2026-04-04.