Replicache

Local-first sync framework that works with any backend database. Replicache maintains a local data store in the browser, applies mutations optimistically, and syncs with your server using a pull/push model. Unlike Triplit (provides full database), Replicache is a sync framework — bring your own backend (any DB) and implement the sync protocol. Enables instant UI updates with eventual consistency. Used by Figma's multiplayer foundation.

Evaluated Mar 07, 2026 (0d ago) v14+
Homepage ↗ Repo ↗ Databases local-first sync offline real-time typescript optimistic-updates crdt
⚙ Agent Friendliness
60
/ 100
Can an agent use this?
🔒 Security
82
/ 100
Is it safe for agents?
⚡ Reliability
77
/ 100
Does it work consistently?

Score Breakdown

⚙ Agent Friendliness

MCP Quality
--
Documentation
82
Error Messages
75
Auth Simplicity
80
Rate Limits
80

🔒 Security

TLS Enforcement
90
Auth Strength
80
Scope Granularity
80
Dep. Hygiene
80
Secret Handling
82

Auth delegated to your server — security depends on server implementation quality. Client data stored in IndexedDB — same-origin protection applies. BSL 1.1 licensed.

⚡ Reliability

Uptime/SLA
80
Version Stability
78
Breaking Changes
72
Error Recovery
78
AF Security Reliability

Best When

You need local-first architecture with your existing backend — Replicache is backend-agnostic and adds real-time sync on top of any database.

Avoid When

You want a complete local-first database solution — use Triplit or ElectricSQL. Replicache requires server-side implementation of sync endpoints.

Use Cases

  • Add optimistic updates and offline capability to React applications with any existing backend database
  • Build multiplayer collaborative applications where all users see real-time updates via Replicache's poke/push model
  • Implement local-first architecture on top of existing PostgreSQL or DynamoDB backends without migrating to a new database
  • Enable offline-capable agent frontends that queue mutations and sync when connectivity returns
  • Build instant-responsive UIs where mutations apply locally before server confirmation

Not For

  • Simple CRUD apps without multiplayer or offline needs — adds significant complexity for simple use cases
  • Teams without backend development capacity — Replicache requires implementing server-side push/pull endpoints
  • Non-browser environments — Replicache's client is browser-focused; server-side use is limited

Interface

REST API
Yes
GraphQL
No
gRPC
No
MCP Server
No
SDK
Yes
Webhooks
No

Authentication

Methods: bearer_token custom
OAuth: No Scopes: No

Auth handled by your server — Replicache passes auth tokens to your pull/push endpoints. No built-in auth.

Pricing

Model: open_source
Free tier: Yes
Requires CC: No

BSL 1.1 licensed — free for development and non-commercial use. Production SaaS use requires license from Rocicorp. Check current licensing terms.

Agent Metadata

Pagination
none
Idempotent
Full
Retry Guidance
Documented

Known Gotchas

  • Replicache requires implementing server-side pull and push endpoints — significant backend work before using the client library; not a drop-in solution
  • BSL 1.1 license — commercial SaaS use may require a paid license; verify licensing terms with Rocicorp for your use case
  • Conflict resolution is application logic — Replicache provides the framework but your mutation logic must handle conflicts correctly
  • Cookie-based authentication requires special setup — Replicache uses fetch; cookie auth needs credentials: 'include' configuration
  • The canonical tutorial (todo app) is the best starting point — Replicache's architecture requires understanding before using; don't skip the docs
  • Poke endpoint required for real-time — Replicache needs a server-sent event or WebSocket endpoint to notify clients of updates; polling fallback available

Alternatives

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Scores are editorial opinions as of 2026-03-07.

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