ut99-server

ut99-server appears to be a self-hosted Unreal Tournament 99 (UT99) game server package, used to run and manage a UT99 server instance (typically via a container or scripts).

Evaluated Apr 04, 2026 (18d ago)
Homepage ↗ Repo ↗ Infrastructure game-server self-hosted ut99 multiplayer infrastructure
⚙ Agent Friendliness
22
/ 100
Can an agent use this?
🔒 Security
18
/ 100
Is it safe for agents?
⚡ Reliability
20
/ 100
Does it work consistently?

Score Breakdown

⚙ Agent Friendliness

MCP Quality
0
Documentation
20
Error Messages
0
Auth Simplicity
80
Rate Limits
0

🔒 Security

TLS Enforcement
0
Auth Strength
20
Scope Granularity
0
Dep. Hygiene
30
Secret Handling
40

As a game server, security typically depends on network exposure (firewalling), server configuration, and OS/container hardening. Without concrete manifests/docs, dependency and secret-handling practices cannot be fully verified.

⚡ Reliability

Uptime/SLA
0
Version Stability
30
Breaking Changes
30
Error Recovery
20
AF Security Reliability

Best When

You want to self-host a UT99 server and are comfortable managing game-server configuration and network exposure.

Avoid When

You need an enterprise SaaS-style experience with official APIs, SLAs, and enterprise authentication.

Use Cases

  • Self-hosting a UT99 multiplayer server for friends/community
  • Running a persistent game server in a controlled environment (e.g., home lab, VPS, container host)
  • Automating server startup/configuration for UT99

Not For

  • Building a web/API integration for third-party applications
  • Use cases requiring strong, built-in access control or managed hosting features
  • Environments that cannot open required UDP/TCP ports for game traffic

Interface

REST API
No
GraphQL
No
gRPC
No
MCP Server
No
SDK
No
Webhooks
No

Authentication

OAuth: No Scopes: No

No authentication mechanism is evident from the provided package name/description alone. Game servers typically rely on network-level access and game-level permissions rather than API auth.

Pricing

Free tier: No
Requires CC: No

Self-hosted software; costs depend on hosting environment (CPU/RAM and bandwidth) rather than a SaaS pricing model.

Agent Metadata

Pagination
none
Idempotent
False
Retry Guidance
Not documented

Known Gotchas

  • No documented API/MCP surface; agents cannot reliably drive it programmatically without custom scripts.
  • Game servers are sensitive to network/port configuration and timing; retries may lead to inconsistent server state unless operations are clearly idempotent.

Alternatives

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Scores are editorial opinions as of 2026-04-04.

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