egui

Pure Rust immediate-mode GUI library targeting desktop (via eframe/winit) and web (via WebAssembly). Implements an immediate-mode UI pattern where the entire UI is redrawn every frame — simple to use, no complex widget state management. Used for developer tools, debuggers, game editors, data visualization tools, and agent-facing control panels. Works identically on Linux, Windows, macOS, and browsers via WASM.

Evaluated Mar 07, 2026 (0d ago) v0.28+
Homepage ↗ Repo ↗ Developer Tools rust gui immediate-mode desktop wasm opengl cross-platform eframe
⚙ Agent Friendliness
66
/ 100
Can an agent use this?
🔒 Security
98
/ 100
Is it safe for agents?
⚡ Reliability
77
/ 100
Does it work consistently?

Score Breakdown

⚙ Agent Friendliness

MCP Quality
--
Documentation
82
Error Messages
75
Auth Simplicity
100
Rate Limits
100

🔒 Security

TLS Enforcement
100
Auth Strength
100
Scope Granularity
100
Dep. Hygiene
85
Secret Handling
100

GUI rendering library — no external data transmission. Rust memory safety applies. WASM sandbox for browser targets.

⚡ Reliability

Uptime/SLA
90
Version Stability
72
Breaking Changes
68
Error Recovery
78
AF Security Reliability

Best When

You're building a developer tool, game editor, or visualization app in Rust that needs a simple, cross-platform GUI without learning a separate UI framework.

Avoid When

You need web SEO, native OS widget look-and-feel, complex document layouts, or accessibility compliance — egui is not appropriate for public-facing web apps.

Use Cases

  • Build cross-platform desktop developer tools and debuggers in Rust with a simple immediate-mode UI model
  • Create Rust WASM web applications with native-like UI performance without JavaScript UI frameworks
  • Develop agent monitoring dashboards and control panels in Rust that compile to both desktop and web targets
  • Build game editors, data visualization tools, and configuration UIs for Rust applications without UI framework overhead
  • Prototype UI layouts quickly with egui's immediate-mode model — no widget state management or event propagation

Not For

  • Production web apps requiring SEO, accessibility compliance, or standard HTML/CSS layout — use React/Vue for web
  • Complex document-style layouts — egui's immediate mode handles tooling UIs well but not document layouts
  • Teams expecting native OS widgets — egui renders its own custom widgets, not native OS controls

Interface

REST API
No
GraphQL
No
gRPC
No
MCP Server
No
SDK
Yes
Webhooks
No

Authentication

Methods: none
OAuth: No Scopes: No

GUI rendering library. No authentication required.

Pricing

Model: open_source
Free tier: Yes
Requires CC: No

MIT license. Created and maintained by Emil Ernerfeldt.

Agent Metadata

Pagination
none
Idempotent
Full
Retry Guidance
Not documented

Known Gotchas

  • Immediate-mode means all UI code runs every frame — expensive computations in UI callbacks cause frame rate drops; cache heavy results outside the UI closure
  • Widget IDs must be unique within a frame — using duplicate IDs for multiple widgets of the same type causes state collision; use id_source() to disambiguate
  • Text rendering uses egui's built-in font system — custom fonts require loading font data at startup, not at render time
  • WASM bundle size can be large (2-5MB) — use trunk or wasm-pack with wasm-opt optimization flags for web deployment
  • Accessibility (ARIA, screen reader) support is limited in egui — not suitable for apps with accessibility requirements
  • eframe (the app framework wrapper) handles platform-specific windowing — using egui without eframe requires manual integration with winit and wgpu/glow

Alternatives

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Scores are editorial opinions as of 2026-03-07.

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