Cocos Creator MCP Server

Official Cocos Creator MCP server enabling AI agents to interact with Cocos Creator game engine — managing scene nodes and components, querying game assets and resources, executing editor commands, and integrating Cocos Creator's game development environment into agent-driven game development automation workflows.

Evaluated Mar 06, 2026 (0d ago) vcurrent
Homepage ↗ Repo ↗ Developer Tools cocos game-development mcp-server game-engine cocos-creator 2d-3d
⚙ Agent Friendliness
77
/ 100
Can an agent use this?
🔒 Security
76
/ 100
Is it safe for agents?
⚡ Reliability
68
/ 100
Does it work consistently?

Score Breakdown

⚙ Agent Friendliness

MCP Quality
72
Documentation
72
Error Messages
68
Auth Simplicity
95
Rate Limits
88

🔒 Security

TLS Enforcement
78
Auth Strength
72
Scope Granularity
68
Dep. Hygiene
72
Secret Handling
88

Local editor process. No secrets. Official Cocos MCP. Use version control — operations modify project directly.

⚡ Reliability

Uptime/SLA
72
Version Stability
68
Breaking Changes
65
Error Recovery
65
AF Security Reliability

Best When

An agent needs to assist with Cocos Creator game development — automating scene construction, asset management, or editor workflows within the Cocos Creator IDE.

Avoid When

You're using Unity, Unreal Engine, or Godot — or need runtime game control rather than editor-time automation.

Use Cases

  • Managing scene hierarchy and node properties from game development agents
  • Querying and modifying game assets from game automation agents
  • Automating repetitive game content creation from level design agents
  • Generating game scripts and components from AI game development agents
  • Running editor commands and builds from CI/CD agents
  • Inspecting and debugging game scenes from QA agents

Not For

  • Teams using Unity, Unreal, or Godot (Cocos Creator specific)
  • Runtime game control (editor-time tool, not runtime game control)
  • Teams without Cocos Creator installed

Interface

REST API
No
GraphQL
No
gRPC
No
MCP Server
Yes
SDK
Yes
Webhooks
No

Authentication

Methods: none
OAuth: No Scopes: No

No authentication — communicates with Cocos Creator editor running locally via its plugin API. Cocos Creator must be running with the MCP plugin installed.

Pricing

Model: free
Free tier: Yes
Requires CC: No

Cocos Creator is free for indie developers (royalty-free below revenue threshold). Official MCP server from Cocos team is free open source.

Agent Metadata

Pagination
none
Idempotent
Partial
Retry Guidance
Not documented

Known Gotchas

  • Cocos Creator must be running with a project open and MCP plugin installed
  • Operations modify the active project immediately — no undo via MCP; use version control
  • Cocos Creator API is TypeScript/JavaScript — agents need game dev domain knowledge
  • Version compatibility: MCP may work only with specific Cocos Creator versions
  • Official Cocos MCP — higher quality than community alternatives but still newer project
  • Scene modifications require saving to persist — agents should explicitly save after changes

Alternatives

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Scores are editorial opinions as of 2026-03-06.

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