unreal-analyzer-mcp

Unreal Engine Code Analyzer MCP server that lets an MCP-capable AI assistant analyze C++ Unreal Engine (or custom C++ codebases) using Tree-sitter parsing. It provides tools for class analysis, hierarchy mapping, code search, reference finding, subsystem analysis, and Unreal best-practice/pattern detection, plus an internal documentation query/search capability.

Evaluated Mar 30, 2026 (21d ago)
Repo ↗ DevTools mcp unreal-engine code-analysis tree-sitter c-plus-plus developer-tools documentation-search
⚙ Agent Friendliness
66
/ 100
Can an agent use this?
🔒 Security
23
/ 100
Is it safe for agents?
⚡ Reliability
39
/ 100
Does it work consistently?

Score Breakdown

⚙ Agent Friendliness

MCP Quality
80
Documentation
70
Error Messages
80
Auth Simplicity
95
Rate Limits
5

🔒 Security

TLS Enforcement
0
Auth Strength
10
Scope Granularity
0
Dep. Hygiene
45
Secret Handling
70

No auth described (likely local). The server accepts filesystem paths (Unreal/custom codebase), so the primary risk is unintended access to local files; ensure the MCP client/server runs in a constrained environment and that path access is controlled. TLS is not applicable because it is described as a local MCP server process. Dependency hygiene is partially assessable from the manifest, but no vulnerability/CVE or secure coding details are provided in the README.

⚡ Reliability

Uptime/SLA
0
Version Stability
50
Breaking Changes
50
Error Recovery
55
AF Security Reliability

Best When

You are using a local Unreal Engine source tree (or a local C++ codebase) and an MCP-capable desktop client to inspect code without building a custom indexing pipeline.

Avoid When

You need a hosted, authenticated, multi-tenant service or you cannot restrict what local filesystem paths the server may access.

Use Cases

  • Analyze Unreal Engine C++ class structure (properties/methods/inheritance)
  • Map class inheritance hierarchies for unfamiliar engine systems
  • Find references to Unreal symbols (classes/functions/variables)
  • Search the codebase for patterns such as physics/rendering/shader-related terms
  • Understand Unreal subsystems at a high level (e.g., Physics)
  • Get best-practice feedback for Unreal concepts like UPROPERTY/UFUNCTION/replication/components
  • Query and link to Unreal API documentation via a search-style MCP tool

Not For

  • Running as a remote service for untrusted users without additional sandboxing/controls
  • Security-sensitive code execution environments (it reads and parses local source paths)
  • Interactive runtime instrumentation or modifying/patching code during analysis
  • Production-grade enterprise API integrations requiring authentication/authorization and rate limits

Interface

REST API
No
GraphQL
No
gRPC
No
MCP Server
Yes
SDK
No
Webhooks
No

Authentication

Methods: Local MCP server (no auth described)
OAuth: No Scopes: No

No authentication/authorization mechanism is described; typical usage appears to be a local desktop-configured MCP server process.

Pricing

Free tier: No
Requires CC: No

No pricing information provided; appears to be an open-source/local tool (MIT license).

Agent Metadata

Pagination
none
Idempotent
False
Retry Guidance
Not documented

Known Gotchas

  • Must first set either Unreal Engine source path or custom codebase path before analysis tools.
  • Tool parameters include filePattern/query; overly broad patterns may return many matches and slow analysis on large codebases.
  • Class/symbol lookup failures are possible if className/identifier does not exactly match what the analyzer expects.
  • Large hierarchies and full-code searches may be slow; tighter queries/file patterns are recommended.

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Scores are editorial opinions as of 2026-03-30.

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