Unity-MCP
Unity-MCP is an AI-powered bridge that connects LLMs to the Unity Editor and runtime via the Model Context Protocol, exposing 50+ tools for asset management, scene hierarchy manipulation, C# scripting, and test execution so AI agents can directly develop and debug Unity projects.
Unreal MCP
Unreal MCP lets AI assistant clients (Claude Desktop, Cursor, Windsurf) control Unreal Engine 5 through natural language via MCP, enabling actor creation, Blueprint scripting, viewport control, and level design automation through a C++ TCP plugin and Python MCP server bridge.
UnrealGenAISupport
UnrealGenAISupport is a UE5.1+ plugin that provides direct in-engine access to LLM APIs (OpenAI, Anthropic, DeepSeek, Gemini, Grok, and local Ollama) plus an MCP server for AI-driven Blueprint generation, scene control, and Python/console command execution from Claude Desktop or Cursor.
UE5-MCP
UE5-MCP integrates AI automation into game development workflows by enabling text-to-scene conversion in Blender with automated asset transfer and import into Unreal Engine 5. It also provides Blueprint scripting assistance and performance profiling tools.