{"id":"youichi-uda-unity-mcp-pro-plugin","name":"unity-mcp-pro-plugin","af_score":53.0,"security_score":21.5,"reliability_score":35.0,"what_it_does":"Unity editor plugin that integrates MCP-compatible AI assistants with the Unity editor by running a WebSocket client inside Unity and dispatching tool calls to Unity-side command handlers (with Undo/Redo and reconnection handling).","best_when":"You want local, iterative AI-driven Unity editing using MCP clients, with Undo/Redo and automatic reconnection for long editor sessions.","avoid_when":"You cannot run a local MCP server/WebSocket bridge, or you require strong authentication/authorization and network security guarantees beyond loopback/localhost usage.","last_evaluated":"2026-03-30T15:42:33.726641+00:00","has_mcp":false,"has_api":false,"auth_methods":["No authentication described for the Unity editor WebSocket client/bridge (local MCP server implied)"],"has_free_tier":false,"known_gotchas":["Multi-editor support uses a port range (6605–6609) and optional UNITY_MCP_PORT; agents may connect to the wrong Unity instance if environment/port selection is misconfigured.","Auto-reconnect is mentioned, but there is no documented guidance on how agents should handle in-flight tool calls after disconnects/retries.","No authentication/authorization is described; if the MCP server/WebSocket is exposed beyond localhost, agents may be able to invoke tools unexpectedly.","Undo/Redo exists, but agents may still need to be careful about composing multiple changes as a single logical edit."],"error_quality":0.0}