{"id":"unreal-mcp","name":"Unreal MCP","homepage":"https://github.com/chongdashu/unreal-mcp","repo_url":"https://github.com/chongdashu/unreal-mcp","category":"game-development","subcategories":["unreal-engine","ai-assistant","ide-integration"],"tags":["unreal-engine-5","mcp","ai","blueprint","python","game-development","open-source","experimental"],"what_it_does":"Unreal MCP lets AI assistant clients (Claude Desktop, Cursor, Windsurf) control Unreal Engine 5 through natural language via MCP, enabling actor creation, Blueprint scripting, viewport control, and level design automation through a C++ TCP plugin and Python MCP server bridge.","use_cases":["Using Claude or Cursor to create and position actors in a UE5 level through conversational commands","Automating Blueprint class creation, node graph wiring, and variable setup from natural language descriptions","Controlling the UE5 editor viewport and camera focus programmatically from an AI agent"],"not_for":["Unity developers (Unreal Engine 5 only)","Production pipelines requiring stable, non-breaking APIs (project is explicitly Experimental)","Teams needing runtime in-game AI integration (editor-only tool)"],"best_when":"You are a UE5 developer who wants to use Claude Desktop or Cursor to accelerate level design and Blueprint creation through conversational AI, and you are comfortable with experimental tooling.","avoid_when":"You need production-stable tooling or are on UE5 versions older than 5.5.","alternatives":["unrealgenaisupport","ue5-mcp"],"af_score":67.5,"security_score":50.0,"reliability_score":null,"package_type":"mcp_server","discovery_source":["github"],"priority":"low","status":"evaluated","version_evaluated":"latest","last_evaluated":"2026-03-01T09:50:06.345505+00:00","performance":{"latency_p50_ms":null,"latency_p99_ms":null,"uptime_sla_percent":null,"rate_limits":null,"data_source":"llm_estimated","measured_on":null}}