{"id":"unity-mcp","name":"Unity-MCP","homepage":"https://github.com/IvanMurzak/Unity-MCP","repo_url":"https://github.com/IvanMurzak/Unity-MCP","category":"game-development","subcategories":["unity","ai-assistant","ide-integration"],"tags":["unity","game-development","mcp","ai","csharp","llm","editor-automation","open-source"],"what_it_does":"Unity-MCP is an AI-powered bridge that connects LLMs to the Unity Editor and runtime via the Model Context Protocol, exposing 50+ tools for asset management, scene hierarchy manipulation, C# scripting, and test execution so AI agents can directly develop and debug Unity projects.","use_cases":["Using an AI assistant (Claude, Copilot, etc.) to create and manage GameObjects, components, and scenes in Unity","Dynamically compiling and executing C# code in the Unity Editor via Roslyn for rapid AI-driven iteration","Running Unity EditMode and PlayMode tests from an AI agent and receiving structured results"],"not_for":["Non-Unity game engines (Unreal, Godot, etc.)","Runtime production builds without careful scoping — reflection access to private methods is a security concern","Teams who need a managed cloud service rather than a local MCP server"],"best_when":"You are a Unity developer who wants to use Claude Code, Cursor, or another MCP client to accelerate editor workflows, automate asset management, or have an AI pair programmer with direct engine access.","avoid_when":"Your Unity project path contains spaces (a hard requirement), or you need a cloud-hosted solution rather than a local MCP server.","alternatives":["unreal-mcp","unrealgenaisupport"],"af_score":76.2,"security_score":55.0,"reliability_score":null,"package_type":"mcp_server","discovery_source":["github","github_awesome"],"priority":"low","status":"evaluated","version_evaluated":"latest","last_evaluated":"2026-03-01T09:50:06.339201+00:00","performance":{"latency_p50_ms":null,"latency_p99_ms":null,"uptime_sla_percent":null,"rate_limits":null,"data_source":"llm_estimated","measured_on":null}}