{"id":"transitionmatrix-godot-dap-mcp-server","name":"godot-dap-mcp-server","af_score":61.8,"security_score":22.0,"reliability_score":33.8,"what_it_does":"godot-dap-mcp-server is an MCP server (stdio-based) that bridges MCP clients to the Godot editor’s Debug Adapter Protocol (DAP) so AI agents can control and inspect a running Godot game/editor session for interactive runtime debugging (breakpoints, stepping, stack traces, variable inspection, expression evaluation, and scene launching).","best_when":"You are developing/debugging Godot projects locally (or in a controlled environment) and want an MCP client/agent to drive DAP interactions automatically.","avoid_when":"You need secure remote access for untrusted users or require explicit, well-documented security controls (auth, network restrictions, audit logging) from the package itself.","last_evaluated":"2026-04-04T19:51:16.986624+00:00","has_mcp":true,"has_api":false,"auth_methods":[],"has_free_tier":false,"known_gotchas":["Timeout protection exists, but retry/backoff guidance is not documented in the provided README.","Some features are disabled due to upstream Godot limitation (e.g., godot_set_variable).","Correct project path resolution (res:// to absolute) is important for reliable breakpoint/launch behavior.","DAP session state and interleaved events are complex; agents must respect ordering implied by the DAP session lifecycle."],"error_quality":null}