{"id":"skyrising-mcpe-server","name":"MCPE_Server","homepage":null,"repo_url":"https://github.com/skyrising/MCPE_Server","category":"infrastructure","subcategories":[],"tags":["minecraft","bedrock","mcpe","server","java","multiplayer","self-hosted"],"what_it_does":"MCPE_Server is a Java-based Minecraft: Pocket Edition server implementation, intended to accept Minecraft PE client connections and run a multiplayer game server.","use_cases":["Run a self-hosted Minecraft Pocket Edition server for small communities","Learn/experiment with Minecraft PE server protocol and server-side mechanics in Java","Prototype multiplayer worlds and server extensions (where supported by the project)"],"not_for":["Production-grade internet-wide hosting without thorough security hardening and protocol validation","Use as a hosted SaaS API (no documented network/API interface for automation is provided here)","Compliance-heavy deployments without an audit of dependencies and runtime security controls"],"best_when":"You want a self-hosted Java Minecraft PE server and can manage the operational/security risks yourself.","avoid_when":"You need a well-documented, authenticated REST/SDK/API integration, or enterprise-grade support/SLA.","alternatives":["Minecraft Bedrock Dedicated Server (official)","Third-party Bedrock server implementations (where actively maintained)","Community forks of Minecraft PE/Bedrock server projects that provide clearer documentation and security guidance"],"af_score":15.8,"security_score":29.5,"reliability_score":18.8,"package_type":"mcp_server","discovery_source":["github"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T19:36:03.955661+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":["Java"],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":"No authentication mechanism (API keys/OAuth) is described in the provided repository metadata. For a game server, client authentication/authorization would typically be handled at the game protocol layer, but this is not assessable from the given information."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"As a repository/package, pricing is not applicable based on the provided metadata."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":15.8,"security_score":29.5,"reliability_score":18.8,"mcp_server_quality":0.0,"documentation_accuracy":20.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":50.0,"rate_limit_clarity":0.0,"tls_enforcement":50.0,"auth_strength":30.0,"scope_granularity":0.0,"dependency_hygiene":40.0,"secret_handling":30.0,"security_notes":"Based only on repository metadata (no code/docs provided), TLS/auth/secret handling, dependency status, and security controls cannot be verified. As a network-facing game server, it will require careful hardening (firewalling, protocol-level validation, patching dependencies, and safe configuration management) before exposing to untrusted clients.","uptime_documented":0.0,"version_stability":35.0,"breaking_changes_history":20.0,"error_recovery":20.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["No documented programmatic API surface (REST/SDK/MCP) is indicated by the provided data, so agent integration is limited to running/building software rather than calling endpoints.","Server software typically requires environment-specific configuration; without README/instructions, operational details can’t be validated.","Game-server actions are stateful; automated retries may not be safe without idempotent endpoints (not documented here)."]}}