{"id":"sethmachineio-valheim-server","name":"valheim-server","homepage":"https://hub.docker.com/r/sethmachineio/valheim-server","repo_url":"https://hub.docker.com/r/sethmachineio/valheim-server","category":"infrastructure","subcategories":[],"tags":["valheim","game-server","self-hosting","dedicated-server","docker"],"what_it_does":"valheim-server appears to be a self-hosted setup/deployment package for running a Valheim dedicated game server (typically by providing configuration, startup scripts, and/or container/Docker automation). It is not an API-centric service for external programmatic use; instead, it helps you run the game server process and manage server files/config.","use_cases":["Self-host a Valheim dedicated server for friends or a community","Automate server startup with repeatable configuration","Run Valheim server in a containerized environment (if provided by the package)"],"not_for":["Building an external REST/GraphQL/gRPC API to integrate with other services","Using as an enterprise-grade identity/authenticated SaaS backend","Large-scale managed hosting with SLAs and observability built-in"],"best_when":"You want a straightforward way to run a Valheim server yourself (often via Docker/compose or similar automation) and control server configuration.","avoid_when":"You need a stable, documented programmatic API surface (web endpoints) with auth, rate limits, and structured error responses.","alternatives":["Official Valheim dedicated server tooling from Steam/Community resources","General-purpose container images for Valheim server with standard environment-variable configuration","Community orchestration templates (Docker Compose) for Valheim server"],"af_score":20.0,"security_score":17.5,"reliability_score":22.5,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T21:29:06.627932+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":"No externally documented authentication mechanism is indicated for an API (this appears to be a local/self-hosted server configuration). If the package exposes an admin interface, it is not provided in the supplied information."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"No pricing information provided; typically self-hosted software with infrastructure costs (compute/bandwidth) only."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":20.0,"security_score":17.5,"reliability_score":22.5,"mcp_server_quality":0.0,"documentation_accuracy":30.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":100.0,"rate_limit_clarity":0.0,"tls_enforcement":0.0,"auth_strength":0.0,"scope_granularity":0.0,"dependency_hygiene":50.0,"secret_handling":50.0,"security_notes":"Because this appears to be a self-hosted game server setup rather than an internet-facing API, TLS/auth/rate-limits are not clearly applicable from the provided information. Security largely depends on how the server is exposed (firewall/NAT), whether RCON/admin endpoints exist, and how secrets/config are managed.","uptime_documented":0.0,"version_stability":40.0,"breaking_changes_history":30.0,"error_recovery":20.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["Not an API package: agents expecting REST/GraphQL-style endpoints, rate limits, and structured HTTP errors will not find them.","Game server behavior depends on configuration files, mod/settings compatibility, networking/ports, and host resource constraints."]}}