{"id":"pl4nty-tf2-docker-server","name":"tf2-docker-server","homepage":"https://hub.docker.com/r/pl4nty/tf2-docker-server","repo_url":"https://hub.docker.com/r/pl4nty/tf2-docker-server","category":"infrastructure","subcategories":[],"tags":["docker","game-server","tf2","self-hosting","server-runtime"],"what_it_does":"A Dockerized server wrapper intended for running TF2-related services (tf2-docker-server). It is expected to build/run a containerized game/server workload, with configuration likely done via environment variables and Docker parameters.","use_cases":["Self-hosting a Team Fortress 2 server in Docker","Dev/test environments for TF2 server deployments","Reproducible TF2 server setup via container images"],"not_for":["High-availability production hosting without operational controls","Users needing a managed SaaS API with documented endpoints","Compliance-heavy deployments requiring documented security controls from the package itself"],"best_when":"You want a reproducible local or small-team TF2 server deployment using Docker, and you can manage runtime configuration and security at the infrastructure level.","avoid_when":"You need a standardized programmatic API (REST/GraphQL/gRPC/MCP) with strong auth and documented rate limits; or you cannot review the container configuration and runtime security posture.","alternatives":["Official/typical TF2 server hosting methods (native or VM-based)","Other containerized game server images with clearer upstream documentation","Managed game server providers that expose operational controls and security guarantees"],"af_score":16.8,"security_score":20.5,"reliability_score":17.5,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"low","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-04-04T19:55:10.601561+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":"No authentication mechanisms are described in the provided information. As a Docker server/workload, access control is typically handled at network/firewall and server config levels rather than an API auth scheme."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"Pricing depends on hosting/container runtime cost; no package-level commercial pricing information provided."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":16.8,"security_score":20.5,"reliability_score":17.5,"mcp_server_quality":0.0,"documentation_accuracy":0.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":50.0,"rate_limit_clarity":0.0,"tls_enforcement":20.0,"auth_strength":10.0,"scope_granularity":10.0,"dependency_hygiene":40.0,"secret_handling":30.0,"security_notes":"As a containerized game server, transport security (TLS) and authentication are not clearly documented here; risk typically comes from exposing game server ports publicly, insecure admin settings, and handling of secrets via environment variables/config. Dependency hygiene cannot be assessed from the provided information, so scores are conservative.","uptime_documented":0.0,"version_stability":30.0,"breaking_changes_history":20.0,"error_recovery":20.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["This package appears to be a Docker/server deployment artifact rather than a service with a programmable API; agent integration will mostly be via Docker operations, not structured HTTP calls.","Authentication/rate-limits/idempotency semantics are likely absent or only implicit (depending on the underlying TF2 server behavior and container configuration).","Operational concerns (ports, networking, persistence/volumes, admin passwords, anti-abuse) must be handled by the deployer/infrastructure rather than by documented API contracts."]}}