{"id":"marctv-minecraft-bedrock-server","name":"minecraft-bedrock-server","homepage":"https://hub.docker.com/r/marctv/minecraft-bedrock-server","repo_url":"https://hub.docker.com/r/marctv/minecraft-bedrock-server","category":"infrastructure","subcategories":[],"tags":["minecraft","bedrock","server","self-hosting","game-server","docker"],"what_it_does":"An infrastructure/deployment setup for running a Minecraft Bedrock Edition server (i.e., hosting a multiplayer game world and coordinating server startup/configuration).","use_cases":["Self-hosting a Minecraft Bedrock multiplayer server","Running a dedicated server for a small community or LAN-style play","Automating server provisioning with containers/scripts (typical for such repos)"],"not_for":["Building a programmable game-management API for third-party services","Use cases requiring enterprise-grade identity, auditing, and managed hosting guarantees","Teams that need well-defined REST/GraphQL interfaces with documented schemas"],"best_when":"You want to host Minecraft Bedrock yourself and are comfortable configuring server runtime settings (ports, world files, admin access) using the repo’s deployment approach.","avoid_when":"You need a secure, documented, programmatic control plane (REST/SDK) with robust auth, rate limits, and structured error responses; this is likely not provided for a game server container.","alternatives":["Use a managed Minecraft hosting provider (Bedrock)","Use community Bedrock server Docker images from well-maintained registries with clear docs","Administer via Minecraft server hosting panels that provide UI-based management"],"af_score":20.2,"security_score":27.5,"reliability_score":27.5,"package_type":"mcp_server","discovery_source":["docker_mcp"],"priority":"high","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-03-30T15:20:57.843803+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":false,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":"Game server access typically relies on Minecraft-native authentication/whitelisting and network exposure rather than API auth. No API auth scheme is evident from the provided package name alone."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"This appears to be a software repository for self-hosting; pricing depends on your hosting costs (CPU/RAM) rather than a vendor plan."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":20.2,"security_score":27.5,"reliability_score":27.5,"mcp_server_quality":0.0,"documentation_accuracy":30.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":80.0,"rate_limit_clarity":0.0,"tls_enforcement":30.0,"auth_strength":30.0,"scope_granularity":0.0,"dependency_hygiene":40.0,"secret_handling":40.0,"security_notes":"As a game server, security is primarily about network exposure (ports), controlling admin access/whitelists, and safely managing configuration/world data. Without evidence of TLS/auth for an API surface, assume limited application-layer protections and focus on infrastructure controls.","uptime_documented":0.0,"version_stability":40.0,"breaking_changes_history":40.0,"error_recovery":30.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["No programmatic API surface is implied; agent automation must likely interact with container/VM lifecycle and filesystem/world data","Minecraft servers are stateful; restart/upgrade procedures may overwrite worlds/config unless carefully managed","Network/firewall/port forwarding issues can look like app errors from an external perspective"]}}