{"id":"ivanmurzak-unity-ai-tools-template","name":"Unity-AI-Tools-Template","homepage":null,"repo_url":"https://github.com/IvanMurzak/Unity-AI-Tools-Template","category":"devtools","subcategories":[],"tags":["ai","gamedev","unity","mcp","model-context-protocol","tooling","template","csharp","editor","runtime"],"what_it_does":"Unity-focused template for creating AI Model Context Protocol (MCP) tools that integrate with Unity Editor/Runtime, including scaffolding for an MCP plugin tool surface (via annotated C# methods) and helper scripts for packaging/versioning/deployment.","use_cases":["Create custom MCP tools that can call Unity editor/runtime functionality from an AI agent","Scaffold a Unity package structure (Editor/Runtime/Tests/Samples) for distributing MCP-capable tooling","Speed up publication workflows for Unity packages (OpenUPM/GitHub/npmjs described as deployment options)"],"not_for":["Producing a standalone web API, backend service, or hosted SaaS offering","Environments that require HTTP/REST rate limiting semantics or conventional auth flows for external callers","Production deployment without adding/validating the actual MCP server/tool implementation (template only)"],"best_when":"You want to build MCP tools tightly coupled to Unity projects and you can run/compile a Unity editor/runtime context where the tool code executes.","avoid_when":"You need a network-accessible, externally authenticated HTTP API with documented rate limits and stable service endpoints independent of Unity.","alternatives":["Other Unity tool/plugin templates","Direct integration of MCP tooling without Unity packaging scaffolds","Using a generic MCP server template (non-Unity specific) and implementing Unity calls separately"],"af_score":40.2,"security_score":17.5,"reliability_score":17.5,"package_type":"mcp_server","discovery_source":["github"],"priority":"high","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-03-30T15:39:44.858437+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":true,"mcp_server_url":null,"has_sdk":false,"sdk_languages":["C#"],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":"No explicit authentication/authorization mechanism for network access is documented in the provided content; integration appears to be inside Unity/agent tooling execution rather than a public HTTP service."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"Template repository; pricing for Unity licensing and any external AI/MCP infrastructure is not specified here."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":40.2,"security_score":17.5,"reliability_score":17.5,"mcp_server_quality":55.0,"documentation_accuracy":45.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":100.0,"rate_limit_clarity":0.0,"tls_enforcement":0.0,"auth_strength":0.0,"scope_granularity":0.0,"dependency_hygiene":50.0,"secret_handling":50.0,"security_notes":"No network-facing security controls are described. The README mentions CI/CD secrets for Unity licensing; however, handling/logging practices are not specified here. As a template, real security depends on the underlying MCP server/tool implementation (not provided in the excerpt) and how Unity editor/runtime actions validate inputs.","uptime_documented":0.0,"version_stability":30.0,"breaking_changes_history":20.0,"error_recovery":20.0,"idempotency_support":"false","idempotency_notes":null,"pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["Tool execution likely depends on Unity main-thread execution; agents may trigger long-running or non-thread-safe actions that require proper main-thread marshaling.","Without the actual tool runtime/MCP server code in the provided content, the exact tool registration, response formats, and error behaviors are uncertain.","Unity Editor vs Runtime availability constraints: some tools rely on Editor APIs and may not function in builds."]}}