{"id":"ivanmurzak-unity-ai-probuilder","name":"Unity-AI-ProBuilder","homepage":null,"repo_url":"https://github.com/IvanMurzak/Unity-AI-ProBuilder","category":"devtools","subcategories":[],"tags":["unity","probuilder","mcp","model-context-protocol","ai","3d-modeling","game-dev","editor-extension"],"what_it_does":"Unity editor tooling that integrates AI (via an MCP-based platform) to perform natural-language-driven operations on Unity ProBuilder meshes, including creating primitives, editing geometry (extrude, bevel, bridge, subdivide), modifying materials/pivots, and querying mesh info.","use_cases":["Rapid level prototyping with natural-language mesh edits","Procedural/iterative environment blockout using semantic face/edge selection","Automating repetitive ProBuilder modeling tasks (extrude/bevel/material assignment)","Building AI-assisted tools/workflows for game/level designers in Unity"],"not_for":["Headless/server-side mesh generation without Unity editor/runtime context","Use as a standalone secure API exposed to untrusted network clients","Strictly deterministic CAD-grade modeling where exact geometry constraints must always be enforced"],"best_when":"Used inside the Unity Editor with a trusted developer workflow and when interactive modeling latency and undoability are acceptable.","avoid_when":"When exposing untrusted inputs over a network without sandboxing, or when your pipeline requires strong guarantees about geometry validity after arbitrary AI-driven commands.","alternatives":["Unity ProBuilder manual editing (GUI + editor scripts)","Procedural mesh generation scripts (Unity Mesh API) without AI","Other editor tooling that accepts structured modeling commands rather than natural language","Custom ProBuilder editor extensions invoked from your own tooling"],"af_score":43.2,"security_score":28.5,"reliability_score":33.8,"package_type":"mcp_server","discovery_source":["github"],"priority":"high","status":"evaluated","version_evaluated":null,"last_evaluated":"2026-03-30T15:29:30.065850+00:00","interface":{"has_rest_api":false,"has_graphql":false,"has_grpc":false,"has_mcp_server":true,"mcp_server_url":null,"has_sdk":false,"sdk_languages":[],"openapi_spec_url":null,"webhooks":false},"auth":{"methods":[],"oauth":false,"scopes":false,"notes":"The provided README does not describe authentication mechanisms for the Unity/MCP integration."},"pricing":{"model":null,"free_tier_exists":false,"free_tier_limits":null,"paid_tiers":[],"requires_credit_card":false,"estimated_workload_costs":null,"notes":"No pricing information provided in the supplied README content."},"requirements":{"requires_signup":false,"requires_credit_card":false,"domain_verification":false,"data_residency":[],"compliance":[],"min_contract":null},"agent_readiness":{"af_score":43.2,"security_score":28.5,"reliability_score":33.8,"mcp_server_quality":45.0,"documentation_accuracy":55.0,"error_message_quality":0.0,"error_message_notes":null,"auth_complexity":90.0,"rate_limit_clarity":0.0,"tls_enforcement":20.0,"auth_strength":20.0,"scope_granularity":20.0,"dependency_hygiene":50.0,"secret_handling":40.0,"security_notes":"No security model, auth, or threat model is described in the provided content. Since this is an editor-integrated tool driven by AI commands, untrusted natural-language inputs could cause unintended geometry changes; ensure the AI client and MCP transport are trusted and access is restricted to the developer environment.","uptime_documented":0.0,"version_stability":55.0,"breaking_changes_history":50.0,"error_recovery":30.0,"idempotency_support":"false","idempotency_notes":"Mesh editing commands are likely stateful (create/modify/delete), and the README does not indicate idempotency guarantees.","pagination_style":"none","retry_guidance_documented":false,"known_agent_gotchas":["Operations are likely destructive/non-idempotent (e.g., delete, merge, flip normals) without explicit undo/rollback guidance","Natural-language commands may produce ambiguous face/edge selections; semantic selection by direction may not match the user’s intent","Unity editor context matters (scene state, selection state, ProBuilder component availability)"]}}