{"id":"isuzu-shiranui-unitymcp","name":"UnityMCP","af_score":55.5,"security_score":26.0,"reliability_score":27.5,"what_it_does":"UnityMCP provides an integration framework that connects an external AI client (via MCP) to a Unity Editor project. It includes a TypeScript MCP server/client component and a C# Unity Editor plugin that routes MCP tool/resource/prompt calls over TCP to Unity, where extensible command/resource handlers are auto-discovered and executed.","best_when":"You control the Unity project and network environment (local/dev usage) and want an MCP-to-Unity bridge with extensible handlers.","avoid_when":"You need hardened auth, encryption-in-transit, or you plan to load untrusted third-party handlers or enable code-execution capabilities without review.","last_evaluated":"2026-03-30T13:43:57.067836+00:00","has_mcp":true,"has_api":false,"auth_methods":[],"has_free_tier":false,"known_gotchas":["Transport appears to be TCP between external Node/TypeScript component and Unity plugin; ensure correct host/port and firewall rules.","Handler discovery is automatic; mis-placed or incorrectly implemented handlers can result in missing tools/resources.","Some handlers may include code-execution capabilities (README warns about code_execute), which can be dangerous for autonomous agents."],"error_quality":0.0}